Soldato
Just saw this and was looking forward to it but now i just think i'll give it a miss. Being that this was mean't to be the best in its genre i'm abit shocked in its final outcome and was allowed to be released in its present form.
Lost Odyssey looks like its been ported straight from PS2
IGN has had a lengthy play-time with Lost Odyssey and report back it is technical mess with framerate issues infecting just about every cinema and on most maps the animation looks like it was ported straight from a PS2 animation. Oh but they're not finished yet, there are also frequent and inconsistent load times complimented by visual stuttering as and when the new data loads up.
quote:
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It seems that one year of extra development above last year's demo may not have been enough. The final game opens up exactly as the demo does, with Kaim in the middle of a fierce battle. One year later, and this sequence is still impressive-enough to sell someone on a 360. But you'll still have to stop playing right after the meteor strike and before you start taking full control of Kaim, because like the demo, the final game engine starts falling apart right there.
In the six hours that I've played so far, Lost Odyssey has been a technical mess, with framerate problems in just about every cinema and on most maps, an animation system that looks like it was ported straight from a PS2 engine, and frequent, inconsistent load times accompanied by visual stuttering as new data loads in.
Although it came from a different developer and used a different engine (Lost Odyssey uses the Unreal Engine 3), Blue Dragon had many of these problems when it made it out to Japan just in time for Christmas last year. I presume Mistwalker and developer Feel Plus were pressured into a release before all the kinks could be worked out.
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News Source: IGN