Lower resolutions

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22 May 2008
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Thinking about finally making the switch from my old CRT to a TFT and was wondering just how much the image quality suffers when you play at lower resolutions than the native one?

For instance--keeping to the 16:10 scale--would it be all that noticeable going from 1680x1050 down to 1280×800?
 
wasn't a problem for me. when i had a 22in TFT last year, i couldn't play crysis at 1680x1050 because it was too much for my hardware at the time - but dropping it to 1280x800 looked and ran fine. of course you'll get the snobs saying it will look poop at a non native res. you can just ignore them. :p
 
wasn't a problem for me. when i had a 22in TFT last year, i couldn't play crysis at 1680x1050 because it was too much for my hardware at the time - but dropping it to 1280x800 looked and ran fine. of course you'll get the snobs saying it will look poop at a non native res. you can just ignore them. :p

Actually it very much seems to be a matter of personal opinion, I happen to think LCD's do look "poop" when run out of their native res, I have a few older games that won't run at widescreen and or higher resolutions, I just use 1:1 pixel scaling, I do end up with black bars around the image but it's a lot better than stretching it to fit the available pixels.

The image on LCD's run at lower than native resolution always look slighly out of focus to me, they lose that razor sharp crispness they otherwise have.
 
I really don't like running LCDs in a non-native resolution, except for casual games (Zuma, Bejeweled, etc). In first person shooters it's incredibly noticeably and looks all blurry. The simple answer is to make sure your graphics card is always up to providing the resolution. I know I'm now looking at the 5xxx series after upgrading from 1680x1050 to 1920x1200.
 
1680x1050 to 1280x800 is probably OK but I tried Left4Dead @ 1280x800 on my 1920x1200 screen and it looked shocking, so there's a limit.
 
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