Caporegime
- Joined
- 30 Jul 2013
- Posts
- 29,452
How is there not a thread for this game already? One of the biggest IP's combined with the developer of some of the best turn based strategy games.
I am a huge fan of the XCOM remakes. According to Steam I have 286 hours on XCOM (Enemy Unknown/Enemy Within combined) and 327 hours on XCOM 2 but when I first heard this was a 'card based' strategy game I wasn't sure what to expect really. I started playing it on Friday night and had a very rare two days when my wife was out both evenings so almost had the whole weekend to play it, suffice to say I've already done 26 hours on it!
My only real experience of card strategy was GWENT (Witcher 3) and Thronebreaker: The Witcher Tales, but they were fairly straightforward 'deck against deck' games, and this has more layers of strategy to it with positioning, environmental attacks etc. It's one of those games that looks quite hard to understand even when watching videos about it, but the tutorial is perfect and the gameplay mechanics all made sense very quickly. These are the really fun bits of the game, figuring out which cards to use to optimise the battle, or getting lucky on redrawing a card which suddenly switches the tides of the battle. The only minor thing (so far) is that the enemy types I'm fighting against all look very similar - lots of indistinct Hydra soldiers.
A bit like if you were playing XCOM 2 except most of the enemies looked like ADVENT troopers...
In between the actual missions though is a weird sort of central hub that you have to move around in third person where you talk to team mates, upgrade parts of the 'base', research new cards to use or upgrade existing cards - It's a bit like the XCOM base or the XCOM 2 'Avenger' albeit you spend a lot more time here (too much time really).
The main thing is bonding with your team mates - getting their friendship scores up for the various combat bonuses it gives you but there is also exploration of the grounds, which is fairly expansive and seems to unlock more areas as the game goes on. This is my biggest negative of the game - wandering around doing things like opening chests, picking up plants w(hich don't respawn for a few days) and finding backstory elements. Some of this seems like padding to me, when ideally I would prefer a set amount of resources given to you each day rather than having to walk around hoovering them up. This part isn't all bad, as the dialogue with the Marvel characters is good. The one saving grace is that it has an instant teleport system to go to the main areas of the map.
I've probably barely scratched the surface yet, as there are plenty of Marvel characters I know are in the game, that I don't even have as playable characters or haven't encountered in the story.
I'd very much recommend it as it stands though.
Marvel's Midnight Suns Reviews
After centuries of sleep, Lilith, Mother of Demons, has been revived by Hydra through a twist of dark magic and science. Lilith stops at nothing to complete an ancient prophecy and bring back her evil master, Chthon. Pushed to the brink, the Avengers desperately look to fight fire with hellfire...
www.metacritic.com
I am a huge fan of the XCOM remakes. According to Steam I have 286 hours on XCOM (Enemy Unknown/Enemy Within combined) and 327 hours on XCOM 2 but when I first heard this was a 'card based' strategy game I wasn't sure what to expect really. I started playing it on Friday night and had a very rare two days when my wife was out both evenings so almost had the whole weekend to play it, suffice to say I've already done 26 hours on it!
My only real experience of card strategy was GWENT (Witcher 3) and Thronebreaker: The Witcher Tales, but they were fairly straightforward 'deck against deck' games, and this has more layers of strategy to it with positioning, environmental attacks etc. It's one of those games that looks quite hard to understand even when watching videos about it, but the tutorial is perfect and the gameplay mechanics all made sense very quickly. These are the really fun bits of the game, figuring out which cards to use to optimise the battle, or getting lucky on redrawing a card which suddenly switches the tides of the battle. The only minor thing (so far) is that the enemy types I'm fighting against all look very similar - lots of indistinct Hydra soldiers.
A bit like if you were playing XCOM 2 except most of the enemies looked like ADVENT troopers...
In between the actual missions though is a weird sort of central hub that you have to move around in third person where you talk to team mates, upgrade parts of the 'base', research new cards to use or upgrade existing cards - It's a bit like the XCOM base or the XCOM 2 'Avenger' albeit you spend a lot more time here (too much time really).
The main thing is bonding with your team mates - getting their friendship scores up for the various combat bonuses it gives you but there is also exploration of the grounds, which is fairly expansive and seems to unlock more areas as the game goes on. This is my biggest negative of the game - wandering around doing things like opening chests, picking up plants w(hich don't respawn for a few days) and finding backstory elements. Some of this seems like padding to me, when ideally I would prefer a set amount of resources given to you each day rather than having to walk around hoovering them up. This part isn't all bad, as the dialogue with the Marvel characters is good. The one saving grace is that it has an instant teleport system to go to the main areas of the map.
I've probably barely scratched the surface yet, as there are plenty of Marvel characters I know are in the game, that I don't even have as playable characters or haven't encountered in the story.
I'd very much recommend it as it stands though.
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