Marvel's Midnight Suns - From Firaxis/Jake Soloman (Creator of XCOM: Enemy Unknown and XCOM 2)

Caporegime
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How is there not a thread for this game already? One of the biggest IP's combined with the developer of some of the best turn based strategy games.


I am a huge fan of the XCOM remakes. According to Steam I have 286 hours on XCOM (Enemy Unknown/Enemy Within combined) and 327 hours on XCOM 2 but when I first heard this was a 'card based' strategy game I wasn't sure what to expect really. I started playing it on Friday night and had a very rare two days when my wife was out both evenings so almost had the whole weekend to play it, suffice to say I've already done 26 hours on it!

My only real experience of card strategy was GWENT (Witcher 3) and Thronebreaker: The Witcher Tales, but they were fairly straightforward 'deck against deck' games, and this has more layers of strategy to it with positioning, environmental attacks etc. It's one of those games that looks quite hard to understand even when watching videos about it, but the tutorial is perfect and the gameplay mechanics all made sense very quickly. These are the really fun bits of the game, figuring out which cards to use to optimise the battle, or getting lucky on redrawing a card which suddenly switches the tides of the battle. The only minor thing (so far) is that the enemy types I'm fighting against all look very similar - lots of indistinct Hydra soldiers.

A bit like if you were playing XCOM 2 except most of the enemies looked like ADVENT troopers...

In between the actual missions though is a weird sort of central hub that you have to move around in third person where you talk to team mates, upgrade parts of the 'base', research new cards to use or upgrade existing cards - It's a bit like the XCOM base or the XCOM 2 'Avenger' albeit you spend a lot more time here (too much time really).

The main thing is bonding with your team mates - getting their friendship scores up for the various combat bonuses it gives you but there is also exploration of the grounds, which is fairly expansive and seems to unlock more areas as the game goes on. This is my biggest negative of the game - wandering around doing things like opening chests, picking up plants w(hich don't respawn for a few days) and finding backstory elements. Some of this seems like padding to me, when ideally I would prefer a set amount of resources given to you each day rather than having to walk around hoovering them up. This part isn't all bad, as the dialogue with the Marvel characters is good. The one saving grace is that it has an instant teleport system to go to the main areas of the map.

I've probably barely scratched the surface yet, as there are plenty of Marvel characters I know are in the game, that I don't even have as playable characters or haven't encountered in the story.

I'd very much recommend it as it stands though.
 
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Yeah, how silly of me. Marvel that's been around for 80 years, everyone is bored of that.

And if you mean the 'MCU' (which this game has nothing to do with) then Black Panther: Wakanda Forever only made ¾ of a billion dollars so far, so clearly "everyone hates marvel"

Great input.
 
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And if you mean the 'MCU' (which this game has nothing to do with) then Black Panther: Wakanda Forever only made ¾ of a billion dollars so far, so clearly "everyone hates marvel"
considering the price of tickets not really that amazing for a world wide release.

Marevel over saturation yes everyone is bored of that crap not real cinema, theme park trash
 
The picture below is from using HxD to look at the game executable. The executable is 378 MB, most of the content is "obfuscated/encrypted" and it has multiple mention of Denuvo.
Right now on the steam store page it's still not indicated that the game is using Denuvo..
Apparently the game is also very poorly optimised, horrible framerate, stuttering, huge fps drops during action, etc.

marvels-midnight-suns-has-denuvo-v0-ym65cdf7pf3a1.png
 
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Unreal Engine 4
No shader pre-compile.

It stuttered awfully in the training/early missions and now it's running fine for me.

This happens on all UE4 games that don't pre-compile shaders.

I bet the console versions run fine.
 
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The picture below is from using HxD to look at the game executable. The executable is 378 MB, most of the content is "obfuscated/encrypted" and it has multiple mention of Denuvo.
Right now on the steam store page it's still not indicated that the game is using Denuvo..
Apparently the game is also very poorly optimised, horrible framerate, stuttering, huge fps drops during action, etc.
Looked at the steam page over weekend and it definitely did say it had Denuvo.
From current page.

Incorporates 3rd-party DRM: Denuvo Anti-tamper
5 machine activation limit

Priced at £50 with season pass at £40 + micro transactions is the main reason I will be skipping this.
 
How is there not a thread for this game already? One of the biggest IP's combined with the developer of some of the best turn based strategy games.


I am a huge fan of the XCOM remakes. According to Steam I have 286 hours on XCOM (Enemy Unknown/Enemy Within combined) and 327 hours on XCOM 2 but when I first heard this was a 'card based' strategy game I wasn't sure what to expect really. I started playing it on Friday night and had a very rare two days when my wife was out both evenings so almost had the whole weekend to play it, suffice to say I've already done 26 hours on it!

My only real experience of card strategy was GWENT (Witcher 3) and Thronebreaker: The Witcher Tales, but they were fairly straightforward 'deck against deck' games, and this has more layers of strategy to it with positioning, environmental attacks etc. It's one of those games that looks quite hard to understand even when watching videos about it, but the tutorial is perfect and the gameplay mechanics all made sense very quickly. These are the really fun bits of the game, figuring out which cards to use to optimise the battle, or getting lucky on redrawing a card which suddenly switches the tides of the battle. The only minor thing (so far) is that the enemy types I'm fighting against all look very similar - lots of indistinct Hydra soldiers.

A bit like if you were playing XCOM 2 except most of the enemies looked like ADVENT troopers...

In between the actual missions though is a weird sort of central hub that you have to move around in third person where you talk to team mates, upgrade parts of the 'base', research new cards to use or upgrade existing cards - It's a bit like the XCOM base or the XCOM 2 'Avenger' albeit you spend a lot more time here (too much time really).

The main thing is bonding with your team mates - getting their friendship scores up for the various combat bonuses it gives you but there is also exploration of the grounds, which is fairly expansive and seems to unlock more areas as the game goes on. This is my biggest negative of the game - wandering around doing things like opening chests, picking up plants w(hich don't respawn for a few days) and finding backstory elements. Some of this seems like padding to me, when ideally I would prefer a set amount of resources given to you each day rather than having to walk around hoovering them up. This part isn't all bad, as the dialogue with the Marvel characters is good. The one saving grace is that it has an instant teleport system to go to the main areas of the map.

I've probably barely scratched the surface yet, as there are plenty of Marvel characters I know are in the game, that I don't even have as playable characters or haven't encountered in the story.

I'd very much recommend it as it stands though.

I‘ll might pick it up when it is around a tenner based on this review:

 
Probably why I didn't notice. I literally couldn't care less about dressing up the hero's in different outfits.

I'm pretty sure I have unlocked loads of their suits in the game (free) anyway and never change them.
 
Unreal Engine 4
No shader pre-compile.

It stuttered awfully in the training/early missions and now it's running fine for me.

This happens on all UE4 games that don't pre-compile shaders.

I bet the console versions run fine.

So just coming back to this

I have G-sync and they recommend on games you have V-sync off in game and Global V-sync on under the Nvidia control panel.

This is how my system is, but I just did some benchmarking and turned off Global V-sync, and forgot to turn it back on before playing Midnight Suns again.

It was horrible! Moving around the Abbey was horribly stuttery - And this is on a 4090 FE!

I've since re-enabled global V-sync and all is fine again.
 
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