Meaning of "rogue like"

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When a game is described as being "rogue like" does it mean that it is an RPG? If so why not just say RPG? Being rogue like seems to be used for all sorts of games from first person shooters to isometric action adventures.
 
It means that death is permanent, so saving or reloading.

Roguelike is a subgenre of role-playing video game characterized by a dungeon crawl through procedurally generated levels, turn-based gameplay, tile-based graphics, and permanent death of the player character.
 
I'd go one further and wondered what the difference is between Rogue-Like and Rogue-Lite.

Whenever I see that I tend to assume it's a one life type thing. You die it's game over. Restart again, sometime with things to upgrade yourself for the next go.
 
I see a lot of games that are described as "rogue like" which don't feature perma-death.

Rogue itself was a dungeon crawler but for some reason I always associate "rogue like" with Angband rather than Rogue.
 
So the description is probably being incorrectly used quite frequently. I'm glad that this wasnt such a silly question after all!

Rogue lite might be when you die but have extra lives?! :)
 
I find this to be a very interesting question, because I’ve been dissatisfied with the common attempts at definition of rogue-lites.

A rogue-like is quite well defined, mainly: top-down dungeon crawler, procedurally generated levels, procedural weapons and loot,
permadeath without hold over for restarts, and a few I can't quite remember now.

Now, the puzzling thing is that people think there’s some commonality between rogue-like and rogue-lite. None of the above
definitions need apply to a rogue-lite, except, normally, the procedural levels. A rogue-lite can be an FPS, a platformer, any genre
with procedurally generated maps, really. I’ve even come across one or two games that called themselves rogue-lite (can’t remember
the names now), although the levels were hand-crafted but the loot was procedurally handled.

So, this means that rogue-likes and rogue-lites need, if you apply the definitions, to have nothing in common whatsoever. It might
mean that any game that has one or two characteristics of a rogue-like may call itself rogue-lite (sort of mix-and-match), but this
is not anywhere near a satisfying definition.

But still, strangely enough, I mostly find myself being able to tell which game is a rogue-lite, and which ones aren't.
 
So the description is probably being incorrectly used quite frequently.

I would say so - I've not seen it so much lately but around 2005-2010 or so it was quite often banded around for any game that had dungeons connected either via a surface level or a hub system and RPG type implementation of weapons and loot regardless of any procedural elements or not, permadeath or not, etc.
 
Im sure I played an early game that this genre stems from on an Amiga as a kid years ago. Was a brilliant dungeon sprawler shooting game with many enemies, lots of keys and chests offering loot and upgrades. Always played with a friend in co-op too. If anyone can remember the name of a game like that please share (it wasnt the original Rogue)
 
Im sure I played an early game that this genre stems from on an Amiga as a kid years ago. Was a brilliant dungeon sprawler shooting game with many enemies, lots of keys and chests offering loot and upgrades. Always played with a friend in co-op too. If anyone can remember the name of a game like that please share (it wasnt the original Rogue)

The Chaos Engine?
 
The early alternative to Rogue that most people would have encountered would have been Angband clones - there were various multiplayer variants.
 
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