Hopefully someone here can clarify.
I went out and bought a sound level meter today that does a range of 30-130dBA in the hope of measuring the noise of graphics cards and the like.
I've worked out that a rough ambient noise should be around 20dBA based off the type of house, area i live in (quiet with no busy roads etc...)
So upon measuring a graphics card at idle and load from around 10cm away, i was given the following readings:
Idle - 47
Load - 55
Am i right in assuming that the calculation should be simple as readout-ambient=noise of the subject in question (graphics card)
Meaning:
Idle is 47-20=27
Load is 55-20=35
This seems correct in my mind as looking on Google to see what others have got from this same card, it seems the results are VERY close by 1dBA either way so im assuming this is correct but i know that sound isn't linear, and is logarithmic so hoping to get some clarification on this.
Obviously the machine testing the graphics card is passively cooled in other areas therefore not contributing to the sound.
Thanks in advance,
Andy
I went out and bought a sound level meter today that does a range of 30-130dBA in the hope of measuring the noise of graphics cards and the like.
I've worked out that a rough ambient noise should be around 20dBA based off the type of house, area i live in (quiet with no busy roads etc...)
So upon measuring a graphics card at idle and load from around 10cm away, i was given the following readings:
Idle - 47
Load - 55
Am i right in assuming that the calculation should be simple as readout-ambient=noise of the subject in question (graphics card)
Meaning:
Idle is 47-20=27
Load is 55-20=35
This seems correct in my mind as looking on Google to see what others have got from this same card, it seems the results are VERY close by 1dBA either way so im assuming this is correct but i know that sound isn't linear, and is logarithmic so hoping to get some clarification on this.
Obviously the machine testing the graphics card is passively cooled in other areas therefore not contributing to the sound.
Thanks in advance,
Andy