Mechwarrior 5: Clans

Soldato
Joined
18 Oct 2002
Posts
4,565
I saw the thread for Mercenaries but this is just an entirely different, story driven experience and its a different game.

I am just coming up to the end of the campaign.

What a game, what a single player experience, the cinematics, the in-game story. Blimey, this one really slipped under the radar.

The story is lifted directly from the book(s) apparently and the lore adherence is quite tight.
 
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Yeah, this is good. It feels like a weird throwback to the high-budget story-based sim-lites of the 1990s - Strike Commander, TIE Fighter and... well... Mechwarrior 2. The production values far outstrip those of Mercenaries, though the game itself is smaller in scale.
 
I didn't even know this existed.

I played Mercenaries a fair bit, to be honest I've played all of them since MW2, some are better than others.

I thought mercenaries was a bit crap, but I got more legs out of it by modding it.

Battletech was good as well, although it lacked clan mechs from memory.
 
I remember the late-nineties Mechwarrior 2 Mercenaries. My Dad bought me this cool Logitech HOTAS thing for it, I absolutely loved the franchise as a kid.

This looks right up my street, but no Steam Deck is a dealbreaker for me. Does look great though.
 
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I didn't even know this existed.

I played Mercenaries a fair bit, to be honest I've played all of them since MW2, some are better than others.

I thought mercenaries was a bit crap, but I got more legs out of it by modding it.

Battletech was good as well, although it lacked clan mechs from memory.

Until Clans came along the fidelity level was not good enough for me, Clans makes the original release of MW5 look very old indeed, as it should.

I am just waiting for the 5080 upgrade to drop next week for GeForce Now as the Ghost Bear DLC adds in ground-air support (the enemy has them as well) and the performance drop due to the graphical upgrade is about 20%

The world that Ghost bear is set in is also much more lush and pretty and that also contributes.

The DLC is more tighter than the full game but theres no flab (at the minute) and the lip sync has been sorted. Watching your elementals rip an Atlas pilot out of their cockpit is hilarious.

I am sticking with the 'Wing-commander IV with 'mechs' summary for Clans and the DLC, it feels just like a proper drama which sticks closely to the source material. There is also some (albeit simple) decision branching.

I am playing 100% using the Xbox Elite controller via a Mac Mini M4 via Geforce Now.
 
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MechWarrior 5: Clans - Wolves of Tukayyid​


MechWarrior 5: Clans - Wolves of Tukayyid

In the aftermath of the Battle of Luthien, ComStar uncovers the shocking truth about their Clan allies: Terra itself is their ultimate target. Alarmed, ComStar sends a proposal to Clan Wolf ilKhan Ulric Kerensky that could determine the fate of both ComStar and the entire Clan invasion.

Join Natasha Kerensky's 13th Wolf Guards, the Wolf Spiders, in a 20 mission military campaign. Field six new 'Mechs including the Ice Ferret, Linebacker, Naga, Incubus, Shadow Hawk IIC, and Bane, and wield the tactical power of Arrow IV and Artillery Strikes.

Forge your path through the legendary Battle of Tukayyid and claim honor for Clan Wolf.

Experience the Battle of Tukayyid as a MechWarrior of the 13th Wolf Guards. Play through a 20-mission campaign with cinematic storytelling and shape the fate of Clan Wolf.

6 New Mechs - Field the Ice Ferret, Linebacker, and Naga OmniMechs, plus the Incubus, Shadow Hawk IIC, and Bane BattleMechs, all built for tactical dominance.

New Weapons - Equip Arrow IV Artillery to your 'Mech or call in Artillery support to devastate enemy positions.
 
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I used to play the very first MechWarrior and enjoyed it.

Used to equip all the heavy lasers etc and then find a big lake to sit in to stop myself overheating and exploding.

Will have to take a look at this.
 
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