Some more preview for MGSO have appeared today from the gaming press, im quite looking forward to this, its doesnt seem to take itself to seriously. Think it will end up as a PSN game and a demo on MGS4 game, maybe less levels guns and features?
From Gamespot http://uk.gamespot.com/ps3/adventur...;title;2&om_act=convert&om_clk=topslot&page=1
From Eurogamers preview http://www.eurogamer.net/article.php?article_id=93022
From Gamespot http://uk.gamespot.com/ps3/adventur...;title;2&om_act=convert&om_clk=topslot&page=1
When first playing MGO, you'll need to register a new character, a process that offers an impressive level of customisation. You can customise your face, headwear, torso, legs, leg attachment, head attachment (such as adding a headset, balaclava, or goggles), vest/jacket, and camouflage options (of which we saw beige, smoke blue, black, and green options).You'll then need to choose four specialties (skills) for your player, ranging from shotgun, sniper, submachine gun, and support specialties to others such as increasing your auto-aim accuracy (which, while playing a match, can be activated with a quick button press).
The game modes in MGO combine the usual deathmatch and team-deathmatch modes with three mission scenarios: base, rescue, and capture, with support for up to 16 players per lobby. Base missions involved the capture of three chokepoints, which we played on the Ambush Alley map, which appears to be inspired by MGS4. Once all three points are in your team's possession--achieved by maintaining control of each zone until a countdown has completed--it's time to celebrate back at the base with a cold brew.
Graphically, MGO looks much like what we've seen of MGS4, which isn't surprising, seeing as how they share the same engine. Artistically, it looks much like previous MGS games with a next-generation polish, and the weapons, menus, characters, and overall feel isn't a departure from previous Metal Gear instalments. The in-match soundtrack has been borrowed from prior MGS games, and we were able to choose themes from MGS3, MGS2, and Metal Gear Solid: Portable Ops before each match. Although some will prefer the raw sound of battle, we found that the music didn't distract and, if anything, heightened the tension of the matches.
At times you can also obtain extra items during matches. We found enhanced night-vision goggles up for grabs at one of the control points in the base mission, as well as other items familiar to the MGS universe such as cardboard boxes, which can prove useful in battle. We attempted to hide in a cardboard box on several occasions, and provided that you don't get caught, they can offer a good form of camouflage. The maps we saw often had numerous boxes littered about, so you can never know if someone is hiding in one.
Metal Gear Online is shaping up nicely, and we felt that Metal Gear's usual emphasis on stealth has been swapped for outright action. We hope that Konami adds a greater range of gametypes in the final version, given that it may be a bit of a lighter experience than other upcoming PS3 shooters. We'll see how well it can measure up to those games, including Konami's own Metal Gear Solid 4, when it's released later in the year.
From Eurogamers preview http://www.eurogamer.net/article.php?article_id=93022
There are even a few of MGS' more humorous items that have made the transition through to Online. Players have a Cardboard Box in their inventory, which initially seems silly - until you realise that many levels are littered with the things, making them into a surprisingly good disguise that can sometimes see enemies walking right past you without noticing. The adult magazine, too, makes a return - throwing it on the ground can force other players' characters to glance in that direction, distracting them from what you're doing. They're clever, light-hearted touches that give the game a unique flavour, as well as a few new tactics to exploit.
Base Missions give rise to some great chokepoints, with both teams piling in for the offence or defence of a vital area. The engine handles it all with aplomb.
The game's menus give the strong impression that Kojima Productions isn't skimping on Metal Gear Online's functionality outside the game, either. Game-types range from flag-style missions (where you actually end up competing over a small, floating, cheerful-looking rubber duck, which bobs above the head of the player carrying it) such as CTF and flag defence, through to "base missions" (where you capture and hold locations on the map, either to earn points towards victory or to win outright as the first team to hold all the locations) and simple, straightforward deathmatch. The server browser is pretty comprehensive, offering plenty of information about the games you're joining (or setting up), and we especially like the ability to give a server a rating out of five stars when you leave. Those games by control-freak or kick-happy players should quickly get booted to the bottom of the lists as a result.
A quick survey of the rest of the menus reveals further tantalising options. Photographs taken in-game can be stored on the PS3 hard drive (shades of Halo 3 here, perhaps?), while there are menu options hinting at proper support for Clans, an in-game email-style messaging system, proper support for friends lists, and of course, the MGO shop - although this sadly wasn't working, so we couldn't go in for a sneaky peek around.
Whether Metal Gear Online can succeed at being seen as anything other than the online mode of MGS4 remains to be seen - but the promise of ongoing downloadable content releases and perhaps even full online distribution for the game is very promising, assuming Konami can get the price point right. Either way, we had a huge amount of fun with an afternoon spent playing Metal Gear Online - which, after being spoiled by the likes of Halo 3 and Call of Duty 4's magnificent online modes in recent months, strikes us as extremely promising. Whatever they think of Kojima's storytelling, every fan of online shooters should be keeping a close eye on MGO.


Especially as I missed MGS3 and MPO online.