Anyone else playing through Metro 2033 and notice in some scenes these white or dull looking bits or particles floating around in the air…??
More noticeable around lights, or camp fires, or even on the menu screen etc… Its really odd, it only happens with this game, and I thought it might be my GPU having graphical glitches…
Stressing the system with Furnark, Heaven Engine Demo or even the newly released green giant demo doesn’t show this… so looks to be the game and therefore is this meant to be some type of simulated dust or haze or something? I noticed the game does have some rather odd green tunnel growth that looks florescent – radioactive plant life I guess. Also smoke and foggy areas are all over so maybe its just air particles…
GPU temp never goes past 70c, that’s well within safe limits. It’s a 5870 Vapor-x so therefore its quite a cool running GPU, it is overclocked using ATI over drive. I have removed this, and still game displaying these weird air particles in areas where light or fires are present..
Happens in DX9, DX10 or DX11 mode – tell the truth, not too sure it it’s a problem or not…. It is odd. Even more so when in some areas they flicker almost green or grey… Weird..
More noticeable around lights, or camp fires, or even on the menu screen etc… Its really odd, it only happens with this game, and I thought it might be my GPU having graphical glitches…
Stressing the system with Furnark, Heaven Engine Demo or even the newly released green giant demo doesn’t show this… so looks to be the game and therefore is this meant to be some type of simulated dust or haze or something? I noticed the game does have some rather odd green tunnel growth that looks florescent – radioactive plant life I guess. Also smoke and foggy areas are all over so maybe its just air particles…
GPU temp never goes past 70c, that’s well within safe limits. It’s a 5870 Vapor-x so therefore its quite a cool running GPU, it is overclocked using ATI over drive. I have removed this, and still game displaying these weird air particles in areas where light or fires are present..
Happens in DX9, DX10 or DX11 mode – tell the truth, not too sure it it’s a problem or not…. It is odd. Even more so when in some areas they flicker almost green or grey… Weird..