"Has anyone got a config tweak to stop condensation inside the mask please? Those water droplets are distracting me and i can't see properly"
THe thing is, if its an effect really to increase immersion, properly thats cool by me. But what happens when the condensation covers half your mask, all the time, and theres no "wipe inside of helmet with back of glove option".
It might be a realstic effect, to a degree, but still brings around an unrealistic and irritating situation.
Most motion blur is pretty simple, it was to hide rubbish framerate it fast moving games on rubbish hardware, as with so many hiding rubbish hardware based effects companies just talked them up as more realistic, and now you get the odd game that LOSES performance trying to make perfect motion blur, rather than increase performance by using it to hide a lack of performance.
Depth of field is much the same, in Metro its woeful, spend several hundred quid on the top gfx card around, then have 2/3rd's of the screen slightly blurry in an attempt to be more realistic. However, how many times do you move your eyes, but not your head, and focus on something else, basically constantly, depth of field thats focused on a static part of the screen is an attempt at realism, but actually for me makes the entire feel much much worse.
Most effects have their place, depth of field basically non existant in freelook and only used when using ironsights makes a bit more sense. But a LOT of effects are massively overused, and completely unrealistic when used all the time. Depth of field effects are ok but only when used as and when you would have that effect in real life, all the time, its just poop.