Microsoft Flight Simulator X

Caporegime
Joined
12 Mar 2004
Posts
29,960
Location
England
Just started learning to fly, I'm on lesson 3 but can't complete it because the idiot AI "Rod" flies the aeroplane into the mountains, yet I'm asked to descend to 3000ft and lower the flaps, is this a bug or what?

retarded.JPG


And am I reading the altimeter wrong or is something seriously screwed up here?
 
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You're taking too long to complete the instructions if you end up too close to the mountain and by the looks of things you're way off with altitude. If you're struggling, try the basic missions first as it still teaches you control of the plane but puts the fun back into it. You'll get there in the end.

The starting altitude was only around 1500ft, far too low to reach an altitude of 5000ft before the simulation automatically ends with the "your obviously distracted" crap. The fact that it asks me to descend to 5000ft when I'm far below it indicates a bug and when I tried to climb to 5000ft it says "too high descend". :confused:

Also after starting the simulator a few more times the autopilot flew in a straight line, which to me indicates that the extreme heading change of the start of the mission was some sort of error.
 
Just so we're clear, this is the student pilot: lesson 3 (climbs and descents) we're talking about?

Yes.

EDIT - I've found the problem, the Altimeter is showing altitude in metres while the instructor was giving me instructions in feet. Great work there microsoft. :rolleyes:
 
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How do I calibrate my joystick for the game? The throttle on the joystick does not always move the in game throttle all the way up or down.

Also is there any mods to realistically model plane damage? The crash effects are so lame it's as if graphics development has gone back 20 years! Even cheap games like IL2 have excellent damage effects so it's hard to understand why this simulator has none, when it's supposed to be the best (and the most expensive).
 
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The game is about flight not collision, your wanting the wrong thing out of the game.

I'm wanting a simulation, the game is called "flight simulator", so it should simulate real plane damage. It would allow simulation of tons of real world situations if such a basic feature as plane damage was implemented. Plus the user base would probably double.
 
What you want is called 'Crash Simulator' :p

It's not about crashing. In the real world parts of the plane disintegrate or break off in extreme conditions, eg rapidly switching between max left and right rudder. The fact that fsx doesn't do this, makes it far from an ideal simulator, and much less fun to play. For a student pilot, these types of simulations could be life saving if they encounter it when flying a privately owned plane. It's not even difficult to implement and tons of people want the feature as you can see from pretty much any fsx crash video on youtube.
 
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