~J~ said:/pessimistic
It's horrific news too because it's gonna mean you'll get some bunch of idiotic bedroom coders who think they're über-l33t skills can produce the next retro-based pacman clone with HDTV support and 5.1 surround.
The XNA Framework contains a custom implementation of the Microsoft. .NET Framework and new game-development-specific libraries designed to help game developers more easily create cross-platform games on Windows and Xbox 360 using the highly productive C# programming language.
Presumably other features of XNA can be used even if you don't use the .net stuff. Also it's possible to use C# as a scripting language that will interface with faster C++ code.Boogle said:XNA can't be used for serious games because of this little problem:
It'll be brilliant for arcade games, but too slow for a serious game. You need C++ due not only to the highly optimised compilers, but the ability to use in-line Assembly and handle memory yourself. In time C# may be fast enough, but for the moment I have my doubts. We're talking about a console here, they don't have the spare power.
~J~ said:/optimistic
It is a good thing, if it's taken on board by a small team of respective and dedicated coders like Introversion.
ic1male said:*Holy thread revival!*
I saw a Channel 9 interview last night with one of the guys that's doing this. It looks pretty good. He showed a pretty good racing game and it was only running on one core.
But I think the worst thing was the subscription. On top of your Xbox Live annual sub, you have to pay the same price again for the 12-month XNA sub. This allows you to compile your own games and run them from the XNA launcher on the 360. Then I guess if they offer other people's games you will need to shell out MS points for those too!
ic1male said:But I think the worst thing was the subscription. On top of your Xbox Live annual sub, you have to pay the same price again for the 12-month XNA sub. This allows you to compile your own games and run them from the XNA launcher on the 360. Then I guess if they offer other people's games you will need to shell out MS points for those too!
Yeah cheers, I just found it - I downloaded the launcher and never noticed the memberships link. I don't think I'll subscribe just now, I'll have a play around over the holidays then maybe subscribe in the new year.melchy said:There's a membership link when you download the XNA launcher on the 360, im not sure if thats what you were thinking of or not. I think it was £65 for an annual subscription.
That's pretty much what I am doing. Going to get some stuff developed and working properly on the PC, then when I am fairly happy with that, subscribe and see how it works on the 360. Although I am thinking it will be later next year rather than earlier.thor said:Yeah cheers, I just found it - I downloaded the launcher and never noticed the memberships link. I don't think I'll subscribe just now, I'll have a play around over the holidays then maybe subscribe in the new year.