Soldato
- Joined
- 2 May 2011
- Posts
- 12,531
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So, I wanted to have the targetting UI show an icon rather than debug text....I just say to claude...
"I want to change the weapon targetting UI to render an icon rather than text, but use the existing text string as a tooltip".
There's a whole bunch of code that needs to be written to do this, adding the new UTexture2D property, initialising it properly, modifying the UI orchestration code to make sure the property is fed through into the UMG widget to render etc.....
Back in the stone age before ClaudeI'd have to navigate to the weapon component, manually type in the property declaration, add the appropriate includes. Then find the UI code, type that in manually...etc. Just takes time to navigate around and enter code manually.
Now, once I've give claude that command, it takes maybe a minute to write the plan, I quickly review it, then I approve it and the changs are done in a few seconds. I can be still working in the Unreal Editor while this is happening. When it's done Claude can use my MCP to trigger Live Coding and hot reload the changes into the editor...I get notification when that happens, and I can get on with the editor work to wire up the assets.
I haven't written a line of code by hand for months. Claude is just faster and better at writing it. It's all nice clean performant code, exactly as if I'd written it by hand myself, but it's done in a tenth of the time.
Very good! Thanks for describing it
I'd have to navigate to the weapon component, manually type in the property declaration, add the appropriate includes. Then find the UI code, type that in manually...etc. Just takes time to navigate around and enter code manually.
