Soldato
- Joined
- 24 Jun 2021
- Posts
- 5,168
- Location
- Oxon
On demos - quite a few times recently I've played a demo and feel like I've played enough of the game, got my weekend of entertainment out of it, and feel like there's no point buying it now. I feel a bad for the dev who's work I got for free, but ultimately I don't buy the game, I feel like they made a mistake by releasing a demo. If the game is priced fairly, and honestly represented on the store page, and not bad enough to warrant a refund, then the player will buy it, get their weekend of fun out of it, feel fine about that, and the dev has been paid.
In some cases, the demo has been released far in advance of launch, and even if I intended to buy the game, by the time the game launched it has changed a lot or I've moved on to other things and lost interest - so if you are set on releasing a demo, your idea of releasing it at launch time at least helps with these issues.
In some cases, the demo has been released far in advance of launch, and even if I intended to buy the game, by the time the game launched it has changed a lot or I've moved on to other things and lost interest - so if you are set on releasing a demo, your idea of releasing it at launch time at least helps with these issues.