Nice update. Coming together nicely. Amazing really considering full time job and house move, plus youtube.
Cheers, has been a stressful few months, but feels like I'm working towards something really positive and it'll all be worth it though!
Do you intend to go down the steam early access route?
I've been thinking a lot about funding. My first thought on Early Access is no, as I'm just not a fan of it personally. I'd rather launch a finished title, do a few maintenance releases, and if successful then perhaps some content updates.
I think my 'Golden Path' funding model for the first 12 months is roughly:
Continue with my freelance work part-time. This is more than enough to pay all my living costs and have enough to pay freelancers for the creative work, and some marketing spend.
Complete this first title under my own steam (hoho), no external funding. Get it launched on Steam with a modestly successful launch. Say I price at £7.99 and shift 20k units, gives me a little over £100k after Valve's cut.
That would set me up to go full-time from next year.
Just kinda thinking out loud. Obviously I could fail miserably with the launch....but this first title I've deliberately chosen something pretty straightforward with mass-market appeal (spaceships, pew pew, can't go too far wrong).
I will talk to some publishers in the coming months....while I'd prefer to not have to give away revenues, there's no doubt a good publisher can bring a lot to the table in terms of knowledge, marketing, audience etc.
As I mentioned in the video, the freelance work I'm doing is for a friend's startup and stopping that work doesn't just impact me (as much as I'd like to go full-time on the dev work, and have the funds to do so), it impacts them, as he wouldn't be getting someone with my skills and experience for the rate he's paying otherwise! It's an arrangement that works well for both of our companies for the short term.