Well it's been nice to switch off a little over Christmas, I've had some time to document my prototype designs a bit more....which now number 3 in total.
The third one is the simplest I've come up with and I'm pretty confident now I'll be going with this as my first build. There's no scary technical challenges, the core loops are clear, the art side is manageable.
What is it? Well I want to manage the reveal in time....but for a flavour : Faster Than Light is one of my favourite indie games, but I always felt the core combat gameplay was pretty uninspiring. I'm a big sci-fi nerd and particularly 'harder' sci-fi that is a bit more realistic about how combat in space would play out, particularly with close to light speed travel. FTL Meets Homeward wouldn't be a million miles away, but the but the core of it is a really juicy and satisfying combat mechanic....and I mean 'juice' in the gamedev sense of a feature with a real audio-visual WOW factor to it.
More than that, I've been thinking more and more about how I can build a social media following around the studio. Got the YouTube and TikTok channels. YouTube is definitely going to be my main channel, with various threads :
- Weekly Vlog - Update on progress in the week. This is everything about the process of building the studio, including the admin, legal, tech, people. Probably a walk and talk.
- Opinion Pieces - My hot takes on the game dev and games industry topics du jour.
- Q&A - Ask a dev
I've been looking around and think there's definitely a bit of a niche for games industry chat from an industry insider that isn't just **** takes and clickbait. Can only try! I enjoyed the process of building my climbing channel, and think the market ceiling is a lot higher for game content, so will be an interesting challenge to see if I can get it monetised and start bringing in revenue to fund the prototype development.
It will necessarily start pretty rough, will just have to put placeholder branding up, my artist isn't going be free until February.....but that's all part of the journey.
My contract fintech work is set to get pretty busy straight off the bat in the new year so it's going to be pretty full on juggling it all, but will be good to get stuck in.