Well, I just had a *very* interesting chat with an industry contact (CTO level). Things are afoot! I have calls to make.


Yes, the chats! Well, I can't be too specific...but my initial plan was...try and get a single game out as a one-man band, using freelance work for funding as necessary, and then expand to take people on and build a studio. But seems there's enough demand out there that if I can get the right people, then forming that team now could be a possibility. I.e. not just being a solo freelancer, but a proper studio with a full team to provide services. Been sending a lot of messages and have some face to face meetings tomorrow. Early days but think there's good way forward here.Good luck dude, keep us updated!
Why not a custom AAA engine? Because I don’t have a few million quid and a team of engine programmers to build oneI have not touched Unreal Engine at work in a few years. It's custom AAA engines now in my job. What made you go for the former rather than the latter? Practicality and wanting to focus more on doing the actual game rather than spend 90% of your time doing (and burning money for it) the engine and the type of game you are going for?
I do tend to browse the D3D12 and Vulkan source in UE from time to time to see what they are up to in it next.


Oops.I think it's super annoying when people remove the normal pauses between sentences, so speech turns into a relentless monologue. I've tried to just cut out some of the dithering and umm-ing, as I don't script these vlogs and just wing it. Tried to do it in moderation so it just flows a bit better, as I also can't stand watching a YouTuber who just drags everything out for ages before getting to the point.I haven't watched the video so my feedback may be dickish rather than useful, but I can't stand it when there are endless tiny cuts. Normal speec isn't like that...I find it jarring
Well that last video is doing the business, the algo seemed to be struggling at first finding the audience, but it seems to have got there and I've blown through 100 subs overnight, rapidly climbing, and it's compounding as people watching one video are watching the others. Good signs!
Kinda tweaked my back last night climbing, and the missus is busy all weekend, so I'm just going to push this prototype as far as I can over the weekend ready for the update next week.
It's not sustainable what I'm doing at the moment, doing 5 days a week on this fintech contract, and doing the Youtube and game development around it, really need to cut back the fintech hours soon or I'm gonna burn myself out.....but it's just hard to turn off the money tap! Need to bite the bullet and get on with it.
I did have a bright idea last night....as I alluded to in the last video, a big motivation for me is to create an in-person working environment again, and I've been thinking about the sums when it comes to hiring a dedicated room at the co-working space. I've spoken to a few Indies around, and most of them are just skint, and I'm not sure what the chances are of me being able to find people willing to share the cost......
Then I thought....what if they don't pay for it? It's not a huge amount of money, £1200 a month for a 4 person room (ish). I don't mind paying a chunk of it for myself......but what if I could create a kind of indie incubator program, and get some sponsors (including my company) to pay for the space, and award the space to local developers to collaborate and get their games off the ground? I think the idea has legs....
Silicone Valley TV showLook up a place called c4di in hull, maybe you can replicate that.Well that last video is doing the business, the algo seemed to be struggling at first finding the audience, but it seems to have got there and I've blown through 100 subs overnight, rapidly climbing, and it's compounding as people watching one video are watching the others. Good signs!
Kinda tweaked my back last night climbing, and the missus is busy all weekend, so I'm just going to push this prototype as far as I can over the weekend ready for the update next week.
It's not sustainable what I'm doing at the moment, doing 5 days a week on this fintech contract, and doing the Youtube and game development around it, really need to cut back the fintech hours soon or I'm gonna burn myself out.....but it's just hard to turn off the money tap! Need to bite the bullet and get on with it.
I did have a bright idea last night....as I alluded to in the last video, a big motivation for me is to create an in-person working environment again, and I've been thinking about the sums when it comes to hiring a dedicated room at the co-working space. I've spoken to a few Indies around, and most of them are just skint, and I'm not sure what the chances are of me being able to find people willing to share the cost......
Then I thought....what if they don't pay for it? It's not a huge amount of money, £1200 a month for a 4 person room (ish). I don't mind paying a chunk of it for myself......but what if I could create a kind of indie incubator program, and get some sponsors (including my company) to pay for the space, and award the space to local developers to collaborate and get their games off the ground? I think the idea has legs....
Yeah that looks cool. The coworking space I'm using is pretty interesting, it's actually run by an architecture & design firm, who basically bought up a much larger office than they needed, and run the coworking as a side hustle...seems to work well for them.Look up a place called c4di in hull, maybe you can replicate that.

The algorithm can do some very unsuspecting crazy things, it's a wonder people's lives change instantly once they get the exposure.Still reading and watching, I'm especially interested in the YT channel side of things. It seems nowadays that documenting journeys like this intelligently and authentically can actually lead to being a bigger success than the original destination itself.
Whiteboxed it at first but saw a decent asset pack for £11 so nabbed that to use as a placeholder.