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Minecraft Graphics Card

Setting the draw distance to 96 chunks up from 64 causes the frame rate to visibly tank, though according to Google there's no in-game way to display fps and I don't have Afterburner installed.
 
I did have Afterburner installed. At 64 chunks, the CPU and GPU are 30-40% used and the FPS are between 100 and 120.

At 96 chunks, the GPU usage is higher and the CPU a lot higher, showing once at 100% across all eight cores. FPS down to 40-50 range.

If this game is so easy to run, I must need a better PC!

EDIT - once it settles down after loading, CPU drops right down and GPU doesn't go much higher than 40%, while the frames stay low. Strange.
 
And to those who said that Minecraft can run on more or less anything, I tested it on my 9900k 2080ti 1440p UW system and with the view distance turned right up, there's noticeable strain on the frame rates! Anyway, thanks for the input guys. This mention of old hardware not working with a recent GPU has me worried so it might be a whole new system soon or when my daughter is a few months into Year 1 and a bit better with reading and writing.
View distance would mean rendering lots and lots more objects that are in the background, and I am pretty sure it is a CPU bottleneck than GPUs.

Before you are scratching your head thinking "but I got the fastest CPU possible for gaming", unfortunately often there are cases where the game is not multithreaded (the game engine being the limitation). Minecraft only use 1 CPU thread/physical core, so it doesn't matter if you have a 8 cores CPU, the game will still use one core only.
 
My son has the java version of minecraft and runs it on a 2200g, 16gb of ram and a gigabyte mobo at 2080p ok.

One thing I will say is when it comes to the latest version it starts to stutter (1.16) as the system requirements have gone up but earlier versions are fine and once loaded in all is good.

also remember that the 2200g is also just a 4 core 4 thread processor so could easily upgrade that if needed and put in a dedicated card.
 
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