Mirror's Edge - is this the most irritating game ever?

Capodecina
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I can predict a slew of replies along the lines of "no, it's ingenious", "it's just too different for you" and "you're doing it wrong". But maybe there are one or two people who agree.

I loved the idea of this game and only got it a few days ago. What a massive disappointment. The idea of free-running in a gleaming, pristine city was novel and I loved the notion of freedom and choice it could potentially give you. It was going to be be good. It could have been good. If you weren't constantly followed by armed police in a helicopter gunship.

Don't get me wrong, I have no problems with challenging gameplay. But there's a difference between an enjoyably difficult game and having to restart the same section over and over with several weeks between checkpoints. Not only this, but you're controlling a character who has next to no combat ability and have to spend your whole time running away from things, often with no idea where you're going.

Did EA not do quality control on this? Did they not run it past testers? Because I'm sure that if they had done the responses couldn't have been positive. I spend most of the time attempting to run along fences, find the next zipwire, blindly throwing myself at poles in the hope that maybe, maybe I'm doing the right thing as yet another trial and error attempt at moving a few yards into the game goes disastrously wrong.

I'll give it a few more goes, but at the moment it's really hard to care. I imagine those who enjoyed this game don't mind wasting the best portions of their day replaying the same acrobatic flip move over and over in the hope of getting to the other side of a wall.
 
I'm sorry to say it but you do just seem to suck. I hate the 'try and die' style of gameplay but I rarely had to repeat sections of this. The runner vision nearly always gives you a giant hint. Combat wise you're still fairly stong, either disarm and use a gun or use a combination of the slide kick, jump kick.
 
To be honest, I hated the "game". It seemed the most boring thing ever, like Tomb raider but without the computer generated bottom and boobs bouncing around. It seemed to lack any point to me playing it.
 
I completed it in hard mode without firing a gun. I didnt find normal mode that hard to be honest. I loved the game because it was a bit different. The graphics style was cool. Its not for everybody of course but I always felt that each section could be done within a few tries and its really not that long a game so its good it has some challenge in it.

If you cant find your way listen to the guy talking to you on the headset, press the button that tells you the general direction youre heading and look for red things which generally show you the runners route. Or you could google a guide if its really frustrating you. :)

I dont think the game is the most irritating ever - well not until you try the time trials :)
 
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I was terribly disappointed too. Mainly with the scenery and the inconsistency thereof, not to mention how terrible combat AI is.

 
I just bought the game 2 days ago.

I don't like it very much either. The same SHOULD be realtime jumping around over buildings - a bit like the 'Mr Smith / Neo' final chase of The Matrix (1) -- madly thumping through doors and jumping over gaps!. Almost like a race game where you can go where you want and have many obstacles to overcome.

In reality it's spending 1 life peering over the edge of a building to see if you jump there next life you'll land somewhere or just hit the outside of a building and slide to your doom.

Then it's spending 3 lives attempting the 3 jumps, 1 skid and 1 zip-line successfully in 1 run ..

Then it's marvelling at how even though a policeman is shooting at you from 1.5 metres away, he can't hit you, and you can duff him up.

Then figuring out that despite the game promising 'open terrain' -- in reality you do actually have to jump to the building on the left, hurdle the fence, zip-line to the right, then slide forward .. there's ACTUALLY no other way to get to where you need to go. The game gives you a firm shove in 1 direction, and by god you better attempt what it's suggesting you attempt ...

by far the most irritating thing of all however is hanging around on some rooftop thinking 'I have no idea what the game wants of me' waiting for the inevitable 'machine-gunned to death by police helicopter'. So you end up just kind of flinging yourself off rooftops in the hope you'll land on something .. dying .. then flinging yourself retardedly off a different side to hope you land on something .. dying .. wondering if the game wanted you to come this way at all ... rinse and repeat ..

Maybe it'll grow on me. At £15 I feel obliged to give it a few hours before giving up forever. Oh, also I have an awesomely fast PC, and this game still can't run without slowing down at 2650*1600 resolution, despite the fact just-as-pretty 'GRID' can manage >100 FPS.


oh well.
 
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You only play games for CGI bum and boobs :confused:

Well, not only. :p

No point was, at least tomb raider had those, this game doesnt even have that to entertain. It seems a similar principle to tomb raider, but a lot less fun (if that is possible, I hated tomb raider too).
 
Then figuring out that despite the game promising 'open terrain' -- in reality you do actually have to jump to the building on the left, hurdle the fence, zip-line to the right, then slide forward .. there's ACTUALLY no other way to get to where you need to go. The game gives you a firm shove in 1 direction, and by god you better attempt what it's suggesting you attempt ...

That is only because you are new to the game and haven't looked for the faster 'non obvious' ways to go.

If you look at the time trials and see some of the times posted by people you will soon realise there is no way you could finish the level that fast following the 'normal' path.

I'm not saying the game is fully open letting you go where you want, it isn't (it'd be awesome if it was!), but there is quite often more than one way to go, and many more 'sneaky' paths that can cut out huge chunks of the route if you are skillful enough to work them out (and pull them off!).
 
There aren't that many ducts :confused: Probably about 5% of the time if that, more is spent in elevators :p
There are a lot of dark, indoor, cramped scenes... My main point though is that there really shouldn't be vents in a "freerunning" game. It's also hard to get a sense of freedom in a sewer.
 
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