I can predict a slew of replies along the lines of "no, it's ingenious", "it's just too different for you" and "you're doing it wrong". But maybe there are one or two people who agree.
I loved the idea of this game and only got it a few days ago. What a massive disappointment. The idea of free-running in a gleaming, pristine city was novel and I loved the notion of freedom and choice it could potentially give you. It was going to be be good. It could have been good. If you weren't constantly followed by armed police in a helicopter gunship.
Don't get me wrong, I have no problems with challenging gameplay. But there's a difference between an enjoyably difficult game and having to restart the same section over and over with several weeks between checkpoints. Not only this, but you're controlling a character who has next to no combat ability and have to spend your whole time running away from things, often with no idea where you're going.
Did EA not do quality control on this? Did they not run it past testers? Because I'm sure that if they had done the responses couldn't have been positive. I spend most of the time attempting to run along fences, find the next zipwire, blindly throwing myself at poles in the hope that maybe, maybe I'm doing the right thing as yet another trial and error attempt at moving a few yards into the game goes disastrously wrong.
I'll give it a few more goes, but at the moment it's really hard to care. I imagine those who enjoyed this game don't mind wasting the best portions of their day replaying the same acrobatic flip move over and over in the hope of getting to the other side of a wall.
I loved the idea of this game and only got it a few days ago. What a massive disappointment. The idea of free-running in a gleaming, pristine city was novel and I loved the notion of freedom and choice it could potentially give you. It was going to be be good. It could have been good. If you weren't constantly followed by armed police in a helicopter gunship.
Don't get me wrong, I have no problems with challenging gameplay. But there's a difference between an enjoyably difficult game and having to restart the same section over and over with several weeks between checkpoints. Not only this, but you're controlling a character who has next to no combat ability and have to spend your whole time running away from things, often with no idea where you're going.
Did EA not do quality control on this? Did they not run it past testers? Because I'm sure that if they had done the responses couldn't have been positive. I spend most of the time attempting to run along fences, find the next zipwire, blindly throwing myself at poles in the hope that maybe, maybe I'm doing the right thing as yet another trial and error attempt at moving a few yards into the game goes disastrously wrong.
I'll give it a few more goes, but at the moment it's really hard to care. I imagine those who enjoyed this game don't mind wasting the best portions of their day replaying the same acrobatic flip move over and over in the hope of getting to the other side of a wall.