MMO RPG- The holy Trinity (warning video not game)

Total trash opinion.

'The Holy Trinity' exists in some form for a reason. In-fact Blizzard probably goes out of the way to blurr the lines, plenty of boss mechanics which trivialise a tank requirement for example.

No teamwork? Also absolute trash. Without teamwork at the cutting edge you will not down anything.

Lots of whining and no solutions really. Dual speccing and pushes towards hybrids was a wise call. It helps to remove some of the hard black and white of the holy trinity the author seems to have an issue with. So what is it, it's a poor design decision or not? Does the author have an issue with The 3 class role distinctions or not?

If a raid cannot progress because 1 tank does not show up that is poor guild choices with regards to their roster.

Healers can make or break teams, raids in-fact. Not matter how good a tank I was, no matter how good I used Cool-downs, no matter how well I itemised for an encounter without a solid healer it meant nothing.

DD can make or break teams and raids. Healers can only heal a tank for so long. Not to mention huge Raid DPS for some encounters which have mechanics that command such number requirements.

Basically it seems the author has played casually for 6 years and does the kind of casual encounter that does not place any demand on any of the roles he has played. It's no wonder he cannot see a distinction or ever of encountered any teamplay - the content he seems to of done has not required it.
 
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