model details -the head

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How come developers cannot yet create nice round heads? Instead they are more like octagons, or at least you can see the lines. How card can it be to create a circle shape and wack it on top of a body :confused:

heres what i mean

919985_20060508_screen002.jpg
 
DaveyD said:
Plus, with Hair, you can get away with it, as you can have textures or bouncy moving stuff on top, with a bald head, you're very limited, and have to show the lack of high polygons.

i thought to model decent hair its the hardest tihng. like the image above looks like a 2d picture stuck to her head!
 
films like buzz lightyear had really good fluid graphics and is a fair few year old now. When will we be seeing graphics like that and other movies. Hair/model details in them are always very good
 
taken from the article

"Today most professional computer graphics applications available for desktop use offer NURBS technology, which is most often realized by integrating a NURBS engine from a specialized company."

so hopefully we will see it used in games aswell soon?
 
DJammyRasta said:
as a budding 3d modeller i can tell u that nurbs are icky ;)

but then im not a fan of any curves right now... haven't quite gotten around to those tutorials yet

thought i would shamelessly add a link to my current piece of work into this thread... but as im nice i will only put a link instead of a picture :)

http://homepage.ntlworld.com/djammyrasta/ATSTNew/images/AT-ST46.jpg

that looks nice and rounded. is a human head a lot harder to draw and make round? ive made rounder things in flash in seconds that the hitman head!
his nose and ears are round so why cant his head be, as it is one of the first things you notice
 
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