Modern PC games kill Polar Bears!

Soldato
Joined
2 Aug 2012
Posts
7,809
Well, perhaps a bit OTT, but there is an issue here I think.

Not so long ago, you could play a game until you didn't want to play any more (For whatever reason) Save your current game, and later pick up where you left off.

Nowadays games seem to be more likely to work on a "Checkpoint" basis. I imagine this is down to the fact that many/most games today are oriented more towards on-line/Co-op game play where random saving by individual players would be difficult to accommodate,

The trouble with this is that if you need to stop playing, as single player (Which I prefer, have never played on-line or multiplayer) you either have to "Pause" or lose any progress since the last check point.

I find that it isn't always obvious where the last checkpoint was, if I have just got through a really tricky bit (EG Jumping puzzles) There is no way of knowing if I have reached a checkpoint or not and if I want to suspend playing without risking losing my progress, I have to pause.

The trouble is, Pausing doesn't stop the PC from still churning away with high CPU/GPU loads and using loads of electricity.

While I appreciate the difficulties associated with multiplayer, It would be nice, at least, if games devs would allow random saving in single player mode at least.

I would not be at all surprised if it isn't just me that pauses games for extended periods because of this issue, the "Global" energy consumption issues associated with this are not likely to be insignificant.

In a world where unnecessary energy consumption is meant to be frowned on, Computer games, being a heavy user of PC, and therefore electrical, power, should really be designed in a way that avoids unnecessary energy use wherever possible.
 
examples?

COD games rely on checkpoints.

The last Doom game had checkpoints rather than a F5 quicksave.

GTA games have always required you to finish the mission with very few having intermediate checkpoints.

Deus Ex and Mass Effect could save but not when in combat.

Seems some devs take the view "F5" is a cheat and encourages save-scumming. However my take is we have bought the game to be amused and entertained with a moderate challenge, not to be an exercise in frustration. There is also the risk any player takes when quick saving that you do it just before your character "dies" and cannot get out of that on a re-load, leading to a much earlier save being loaded. However that IMHO is a choice we should be given.
 
I increasingly don't buy games that rely on a checkpoint type system - often it is just laziness on the part of the devs. Real life stuff, etc. means saving often at times - I'm fine with no being able to quicksave in combat often that is silly anyhow. There is nothing more tedious than scraping through some clunky/unintuitive/badly designed part of the game only have to redo it time and time again due to lack of a save in a good place :s

Some games like The Division for instance is another matter and check points work fine there.
 
Most modern games tell you when the last save was, so you should be able to work out from that how much progress you're going to lose. Realistically, it's unlikely to be much.

In any case, I can't imagine the energy consumption involved in this is very much compared to far more common things like people leaving a light on when they leave the house or whatever. The consoles are better in this respect anyway, in that you can put the console to sleep mid-game and pick right up from where you left off again.
 
COD games rely on checkpoints.

The last Doom game had checkpoints rather than a F5 quicksave.

GTA games have always required you to finish the mission with very few having intermediate checkpoints.

Deus Ex and Mass Effect could save but not when in combat.

Seems some devs take the view "F5" is a cheat and encourages save-scumming. However my take is we have bought the game to be amused and entertained with a moderate challenge, not to be an exercise in frustration. There is also the risk any player takes when quick saving that you do it just before your character "dies" and cannot get out of that on a re-load, leading to a much earlier save being loaded. However that IMHO is a choice we should be given.

Theres also the thing about online stats and leaderboards, which most PC players don't give a **** about. They can't have people saving half way through an area and perfecting it :/
 
Theres also the thing about online stats and leaderboards, which most PC players don't give a **** about. They can't have people saving half way through an area and perfecting it :/
We used to care before every games leaderboard was topped by Lao Wan Chai or Sergei Smirnoff with 999,999,999 points if you catch my drift.

Path of Exile is extremely popular, and the ladder (resetting leaderboard type thing) is mega popular though, same with Player Unknowns Coin Flipgrounds leaderboard. If it isn't hackable, people care, if it is, meh.
 
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