Monitoring FPS in VR

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30 Jun 2016
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So as not to derail the Star Wars thread, I figured I'd ask the question in here. I'm using Oculus and would like to monitor my FPS during play. An in-oculus reading would be fine. Nismo mentioned a graph but I think that might be Vive?

Even better than this I think would be a logger so I could run a game for half an hour or so then pop out into meatspace and check the log. Does such a thing exist or, failing that, how do I get a graph or even a numeric display in oculus.

Nvidia has one on the GeForce Experience app. Does this work in rift?
 
Cheers, mate. Yeah, no in-rift display but I used the afterburner logger for a more accurate picture anyhow. Seem to be capped at 90fps. Is that oculus that's doing that?
 
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