Soldato
I'm... considering a bit of tinkering on the rodent front. Have a few ideas where I'd like to take things but rather curious what others thoughts might be on what makes a "good mouse".
Amazing sensor aside (I'd be prototyping it with a very "hacked together" setup with whatever shell fits best and the sensor it comes with but with a plan to eventually throw a top end sensor at it.
Thought on mine at the moment is adjusting the size in ones hand (with a view to better suiting claw or palm grip folks) and a... few other bits I'll keep a little closer to chest.
I'm planning to keep it as light as humanly possible as weight = inertia = inaccuracy (in my mind). Appreciate some prefer a heavier mouse (seems a bit odd) so I'm sure I can find space somewhere for it to be loaded down for those that prefer.
So... anyone who cares to reply, what's considered "vital" features on a mouse in your eyes? ("good", "useful" etc would be nice to hear. It's all very individual but... it might well spawn a useful idea/direction).
Mine:
Light
Lots of well placed buttons
Amazing sensor aside (I'd be prototyping it with a very "hacked together" setup with whatever shell fits best and the sensor it comes with but with a plan to eventually throw a top end sensor at it.
Thought on mine at the moment is adjusting the size in ones hand (with a view to better suiting claw or palm grip folks) and a... few other bits I'll keep a little closer to chest.
I'm planning to keep it as light as humanly possible as weight = inertia = inaccuracy (in my mind). Appreciate some prefer a heavier mouse (seems a bit odd) so I'm sure I can find space somewhere for it to be loaded down for those that prefer.
So... anyone who cares to reply, what's considered "vital" features on a mouse in your eyes? ("good", "useful" etc would be nice to hear. It's all very individual but... it might well spawn a useful idea/direction).
Mine:
Light
Lots of well placed buttons