Associate
- Joined
- 4 Feb 2011
- Posts
- 1,354
https://blurbusters.com/crt-simulation-in-a-gpu-shader-looks-better-than-bfi/
- Major motion blur reduction on 240Hz+ displays.
- Soft phosphor fade & rolling scan, less eyestrain at same Hz than BFI or strobe mode.
- Variable per-pixel MPRT (Timothy Lotte’s brightness redistribution algorithm).
- Great for reducing display motion blur of 60 years of legacy 60fps 60Hz content.
- Works on LCDs and OLEDs
- Realtime (for retro & emulator uses) and slo-mo modes (educational)
- Brightness adjustment (less motion blur at lower gain values, by trading off brightness)
- Seamless; no banding* (when ABL algorithm in display isn’t interfering)
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