Motion Blur

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Joined
4 Feb 2011
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1,354
https://blurbusters.com/crt-simulation-in-a-gpu-shader-looks-better-than-bfi/

  • Major motion blur reduction on 240Hz+ displays.
  • Soft phosphor fade & rolling scan, less eyestrain at same Hz than BFI or strobe mode.
  • Variable per-pixel MPRT (Timothy Lotte’s brightness redistribution algorithm).
  • Great for reducing display motion blur of 60 years of legacy 60fps 60Hz content.
  • Works on LCDs and OLEDs
  • Realtime (for retro & emulator uses) and slo-mo modes (educational)
  • Brightness adjustment (less motion blur at lower gain values, by trading off brightness)
  • Seamless; no banding* (when ABL algorithm in display isn’t interfering)
 
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Wow, this is really interesting. Will have to give it a look. I've been wondering about crt render emulation etc as a way forward for screen tech. Sample and hold just requires far to many frames for high motion resolution. I suspect as HDR requires high nits, that any trade off on brightness is a trade off many won't want. But with reports of future mini led, maybe we can finally have a screen that bests crt in all aspects.
 
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