Moto GP 06....not actually half bad!

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So im flying down the straight, Valentino Rossi riding hard on my tail, the scenery is a blur of mangled pastell shades and post processed effects. I can hear the whine of his imposing engine through the thick protective layering of my helmet. A medium right hander looms in the distance and i plan my aproach like a tiger, carefully tracking his lunch. I lean in gracefully, right on te apex.........slide into the gravel pit, fly from my bike, get run over by the 50 odd racers behind me and end up dead last. This is corner 1.

Sigh

So after that prolonged and pointless intro why do i like the game? Well you see, the above is how i felt about it the first few times i played. After some frustration at my pathetic inability to even stay on the track, let alone compete, i came upon a revalation. "I've never played a bike game before!" Ive raced cars of all shapes and sizes, space ships, Pod Racers, Chocobos, even a bunch of black dudes in some forgotten olympic sim. But NEVER a bike.

To this end i began to perciviere through the difficulty and attempt to re-learn racing attitudes, no mean feat when hundreds of hours of GT3 and PGR3 scream "just drift it" in your head while your hand fumbles mindlessly for something called a 'brake button'. After some practice i began to find just a glimmer of skill in it, applying enough brake, not clipping the kerbs or grass. Powering out of corners right on the line. Sure i still mess up, LOTS, frustratingly so but thats only right isnt it? I mean did you conquer your first beat em up right away, or your first platformer? hell-no! In this world of sequels, carbon copies and genre saturation i had found something NEW something that i wasnt already good at from some long forgotten habit. It's kinda nice.

I'm not saying its an awesome game, it isnt, its GOOD but nothing amazing. However at its core its a new challenge, one fit for any one of us, and when you put that throttle in, just at the right point of the turn, and you feel the bike pull up straight and start to tear down the line right in the perfect spot, all of a sudden you realise that you really are racing, riding the terribly thin line between success and failure. The success, when it comes, is oh so sweet!
 
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Yep, well summed up :)

This game demands that you learn the tracks inside out and then take the corners in the correct manner. Brake hard, off the throttle, lean in, clip the apex, roll on the power steadily as you exit. If you get it wrong you'll be all over the place but get it right for a whole race and its more rewarding than anything PGR3 has to offer.

Its the only racing game where I actually do all the practice sessions, then the 10 minute qualify then the race (although I've put race laps up to 10 as 3 is way too short)
 
Yeah i used to like motogp 2 on xbox live back in the day, was such a laugh and once you twigged the tracks its excellent, much easier to work the lines than F1 imo.
 
Sagalout said:
Its the only racing game where I actually do all the practice sessions, then the 10 minute qualify then the race (although I've put race laps up to 10 as 3 is way too short)
I only do 1 lap of qualifying (unless I hit the wall on the lap) and it gets me into 1st most of the time, but i've probably played it too much :p
 
how much harder are the further difficulties? on rookie atm cos i sill basically suck lol. However if i race reasonably i tend to win by a good 8 secs or so. Would it be worth me going for some harder difficulties or does it rocket up?
 
Ultra_Extreme said:
how much harder are the further difficulties? on rookie atm cos i sill basically suck lol. However if i race reasonably i tend to win by a good 8 secs or so. Would it be worth me going for some harder difficulties or does it rocket up?
Well I won every Extreme 600 race on rookie with 425 points total. I got less than half of that on legend, was in second place for the most part of the season. If you're only winning by 8 seconds on rookie, i'd leave legend/champion for a little bit. You'll get better but progress through Pro first, else you'll really struggle.
 
Creature said:
Well I won every Extreme 600 race on rookie with 425 points total. I got less than half of that on legend, was in second place for the most part of the season. If you're only winning by 8 seconds on rookie, i'd leave legend/champion for a little bit. You'll get better but progress through Pro first, else you'll really struggle.

Ye was thinking that, only on my first GP atm, struggling to remember bends, never been my strong point reall :( still when i have the time ill crack on with it.
 
Ultra_Extreme said:
Ye was thinking that, only on my first GP atm, struggling to remember bends, never been my strong point reall :( still when i have the time ill crack on with it.
When the sign for a bend flashes up, break hard about half a second afterwards, should get you in a good position to take the corner at a steady pace. When you feel more confident, you can outbreak the computer and overtake a few of them (16 in 1 corner :cool: ) and fly round the corner. The lighter bends can be taken fairly quickly, but again, take it at a steady pace to start with. You'll eventually learn which corners are fast ones, and which are slow ones.
 
Ultra_Extreme said:
To this end i began to perciviere through the difficulty and attempt to re-learn racing attitudes, no mean feat when hundreds of hours of GT3 and PGR3 scream "just drift it" in your head while your hand fumbles mindlessly for something called a 'brake button'.

You won't have got far in GT3 without learning to use the brake button either :p

As far as I can see, the main difference with the MotoGP games compared to car racing games is that you have to turn in early for corners.
 
dirtydog said:
You won't have got far in GT3 without learning to use the brake button either :p

As far as I can see, the main difference with the MotoGP games compared to car racing games is that you have to turn in early for corners.

Nah, main diff is that if u get it wrong in moto GP it goes REALLY wrong. In car games u get away with some fuzzy accuracy, in this if ou dont take a corner like they would in real life then u probably dont take the corner AT ALL!
 
Main differerence with GT3 or most other car games is you have to to get your entry speed right or you will end up in the gravel, whereas with a car game you have a much wider band as to what speed is 'right'. If you over cook it in a car you can induce oversteer and claw yourself back, but on moto gp you are in the gravel either on your backside or slowed down so much 15 bikes just passed you!
 
I have only played Forza before, then I got PGR3 and was disappointed. This sounds more Forza like, which is good.

One question, is there a best line mode for when you are practicing the tracks?
 
Ultra_Extreme said:
Nah, main diff is that if u get it wrong in moto GP it goes REALLY wrong. In car games u get away with some fuzzy accuracy

Hmm if you get it wrong in GT3 you crash or spin :p Arguably MotoGP games are more arcade like and forgiving. You just have to adjust to start slowing down and turning sooner than seems natural. Of course if MotoGP 06 is more of a hardcore sim than all of its predecessors then I will stand corrected :)
 
dirtydog said:
Hmm if you get it wrong in GT3 you crash or spin :p Arguably MotoGP games are more arcade like and forgiving. You just have to adjust to start slowing down and turning sooner than seems natural. Of course if MotoGP 06 is more of a hardcore sim than all of its predecessors then I will stand corrected :)

Dont agree with that, GT3 was very forgiving I thought, get it wrong and you just bounce off a wall /car or go over the grass etc.

MotoGP games are much harder I think.
 
I agree that to an extent, the walls and cars in GT3 (and 4) doubled as cornering aids :p But it's hardly like Burnout, you still have to slow down for corners and take the right line etc. if you want to win races against similarly powered cars :)
 
I think the point is that you didnt really need to take proper racing lines really, just some approximation of good driving was necessary to take the win and of course you weren't rammed out of your car and slung across the concrete when trying to out-brake the cpu lol (ie in motoGP you hit someone and YOU WILL fal!)
 
I haven't tried the full game yet (extreme tearing worries put me off) but have to say i loved the demo as much as previous versions. I really like the way it is much more of a challenge than many car racers and takes a while to master.

Saying that I also love Burnout because its so pick-up-and-play, but if you are into bikes or sim racers at all, MotoGP is a great game.
 
hi.
motor gp is much harder to play than car racing games.
if you get it wrong on the corners you either fall off or your in the sand etc.
you really have to learn the tracks to race fast and if you hit another rider you nearly always come off.the gp racing is the hardest,extreme tracks are a little more forgiving as you can scrape a wall etc and get away with it.
as regards to the tearing problem,i said in another forum i could not see it.
i have my xbox360 setup using vga on a samung 26 inch hd tv and yesterday i tried it on component.
i can now see the tearing on certain tracks.now going back to vga and really looking i can see it very slightly not half as bad as component.
i still think it is a great racing game.its amazing on line with a few friends.
cheers ian.
 
I agree about the Live gaming - only played the demo so far, but the carnage at the first corner at Mugello on the 1st lap of each race I have played makes me laugh.

Shame there seem to be some collision detection and lagging probs on the Live Demo - are they as bad in the retail game ?

Anyway, Full game is on order :D
 
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