I think if the game was released for F1 & other real series, fair enough, but having fake drivers means theres less attachment or baggage with names, no "give over, he's not that good" or "theres no way he'd be able to pass blabla" etc.
I'd quite like it if all the driver & staff names and stats were random, so every time you started a new game you didnt know who the best drivers were instantly, maybe theres no god-like RR figure who'd sign for anyone on day 1, and the drivers & staff would have random stats based upon a target rating (like 1.2/5 stars) so each game felt different. Otherwise you're almost certain to make the same decisions over and over.
2 little qualifying titbits from last night, i voted down the chance to go from 8min qual to 10min - 8min is too short, but oh boy is it exploitable! 18 cars leave the garage in the first 90-120sec of the session, they dont care about weather, so if its guaranteed to rain at 1min in, heavy shower at 2min, 75% of them will go out on slicks, 25% on inters, and you can see by the time you're starting the lap (~2min in) the track is soaked and needs wets. Likewise you can see its a passing shower and it'll be dry by 4min, so either stay in the pits or abandon the lap if your forecast didnt show enough when you left.
The reason 8min is favourable is because when those AI-screwing conditions come, they very rarely get the chance to start a 2nd timed lap, so adding 2min all but guarantees they can.
Secondly, i also won pole by "a mere 0.000" from my other driver
Identical times, weird thing being that i know the driver who was given pole was the 2nd one crossing the line, which isnt how the rules work IRL and it shouldnt work any other way either.