Move and The Fight somewhat unmovable.

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gum shield.. i mean teething problems with Move


"The Move controllers must be calibrated prior to each fight with the user holding each out at arms length, then under the chin.


Afterward, the player must not move their legs from that position in order not to lose calibration.
The inability to move felt a bit restrained. Also, the Move did not relay force feedback to each registered punch, lessening the impact of each blow."


http://news.punchjump.com/blog
 
It has to calibrate to work fair enough, but surely the constant need to RE-calibrate is a game development issue not the hardware.

This is what I would have thought.
There should be some way to save the setting. The only thing I can think of is that the game is so sensitive that the user may have moved between levels/rounds and so it needs to calibrate itself yet again.
 
Would kind of expect that with an e3 demo, most people get one go and then the controller is passed onto someone new so it would need to be calibrated most fights. Was probably a feature included by design rather than a problem with the software/hardware
 
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