How do "atmos" headphones duplicate point source in 3d space from just two drivers? Google search
"using audio signal processing to convert the Atmos object metadata into a binaural, virtual 360-degree output for the headphone's two drivers."
Is this dsp applied on native atmos bitstream signal? Is there a "dvolby Atmos headphone soundtrack"on the BD? Every DSP virtual thing I've tried is just nothing like the real thing.
Also sound is more than just audible range it's inaudible sub bass which headphones can't replicate. Maybe even they had Dune thumper Integrated into the headband.