First I would like to mention that it is not the first time that someone brings problems with Multi GPU implementations into the spotlight, as you may already have heard about "micro stuttering". Micro stuttering was described as an uneven frame rate when using two GPUs, something that may happen for other reasons like lack of RAM, software accessing the HDD at the same time, software using the CPU(s), etc. Many things can disturb frame rate but the issue with micro stuttering was that the uneven frame rate seemed to only occur when SLI or CrossFire are in use. PCGH had a look at the problems and published some data a while back and it was an interesting look at the problem. The issue is that they didn't notice the problem's origin. They noticed that frames were arriving at uneven intervals, which mitigates the purpose of a higher frame rate providing better responsiveness, which is what is expected from these setups. Keep this in mind: better frame rate must be equal to better responsiveness, or it's a moot point.
Still, an uneven interval should still provide better responsiveness nonetheless, if the frame rate is going to almost 2x. This is where it gets tricky: looking at just the frame times doesn't show you the real problem that's going on with contemporary multi GPU solutions, the big problem is that the responsiveness is in fact worse!
Before we dwell any further into this issue, we need to look at multi GPU rendering modes and have a more detailed look at how the issue presents itself to the user.