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multiple gpus indusry standard

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Joined
10 May 2009
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808
it seems the biggest problem with sli//xfire is that you need good programming t get the best out of it, as it is hit and miss depending on the game.

A programmer said as there are only a small margin running this, it is more work and cost for programmers that are already under tight schedule and budget.

Wasn't this the same problem with cpus, with programs not multi-threaded.

I think intel and amd had the right idea, phasing out single core and making dual core standard.

If nvidia and ati done this albeit with 2 budget gpus for low end ect (keeping costs down), and phasing out single gpus, games would be programmed for multiple gpus primarily.

This has to be the way to go, as there will be a point when 1 card just cant cut it anymore, like a single core cpu.

What do you think, am i way off or do you think this makes sense
 
I would much rather see them standardising a software architecture that can make use of single/dual/multiple GPUs. Would save everyone a lot of headache.
 
To be fair though pretty much all games coming out at the moment (Well the popular ones anyway) get nice boosts from crossfire/SLI.

The GTX 4xx scale phenominally well in a few benchmarks I've seen.
 
Despite the misconception unlike other features theres nothing the software developer needs to do for multi GPU support. There are things they should be aware of that can reduce or break multi GPU support but what generally breaks it is developers doing things in non-standard ways, especially post processing and FBO manipulation, to work around inadequacies in the rendering API.
 
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