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- Joined
- 10 May 2009
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- 808
it seems the biggest problem with sli//xfire is that you need good programming t get the best out of it, as it is hit and miss depending on the game.
A programmer said as there are only a small margin running this, it is more work and cost for programmers that are already under tight schedule and budget.
Wasn't this the same problem with cpus, with programs not multi-threaded.
I think intel and amd had the right idea, phasing out single core and making dual core standard.
If nvidia and ati done this albeit with 2 budget gpus for low end ect (keeping costs down), and phasing out single gpus, games would be programmed for multiple gpus primarily.
This has to be the way to go, as there will be a point when 1 card just cant cut it anymore, like a single core cpu.
What do you think, am i way off or do you think this makes sense
A programmer said as there are only a small margin running this, it is more work and cost for programmers that are already under tight schedule and budget.
Wasn't this the same problem with cpus, with programs not multi-threaded.
I think intel and amd had the right idea, phasing out single core and making dual core standard.
If nvidia and ati done this albeit with 2 budget gpus for low end ect (keeping costs down), and phasing out single gpus, games would be programmed for multiple gpus primarily.
This has to be the way to go, as there will be a point when 1 card just cant cut it anymore, like a single core cpu.
What do you think, am i way off or do you think this makes sense