Mutant Year Zero: Road to Eden

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Mutant Year Zero: Road to Eden



From a team including former designers of HITMAN and PAYDAY comes Mutant Year Zero: Road to Eden, a tactical adventure game that combines the turn-based combat of XCOM with real-time stealth and exploration of a post-human world reclaimed by nature… and Mutants.

Of course the world ends.

It was just a question of time. Extreme climate change, global economic crisis, a lethal pandemic, and increasing tension between old and new superpowers. For the first time since 1945 nuclear weapons were used in armed conflict. Mushroom clouds rose from east to west before the dust settled.

Now it’s over and the Earth is still. Nature has invaded ruined cities. Wind sweeps through empty streets, turned into graveyards.

The humans are all gone. Scavenging through the remains of civilization are the Mutants, deformed humanoids and animals alike, searching for salvation or just something to eat. To survive, you and your companions must venture out to explore the Zone.

Maybe one day you will find the Eden of legends, the ancients’ haven in the middle of hell. That’s where truth awaits, the stories say. Maybe you will find your answers there.

Then again, maybe it’s all ********.

TACTICAL COMBAT
Mutant Year Zero: Road to Eden is the ultimate fix for your tactical strategy addiction. Dive into a deep, turn-based, tactical combat system inspired by the XCOM games.

EXPLORE A POST-HUMAN EARTH
Journey through a post-human world of abandoned cities, crumbling highways, and overgrown countryside. Check back at the Ark, a neon-bathed oasis of ill repute and questionable characters, to restock your supplies and plan out your next adventure.

CONTROL A TEAM OF MUTANTS
A duck with an attitude problem and a boar with anger issues; these aren’t your typical heroes. Get to know Dux, Bormin, Selma, and many other characters each with their own unique personality and deranged perspective on the world and their situation.

MASTER THE STEALTHY APPROACH
Sneak through shadows to avoid conflict or to catch enemies unaware. Real-time stealth allows you full control of approach: sneak into an enemy camp, position the team of Mutants to your advantage, and gain the element of surprise.

UNLOCK MUTATIONS
Unlock new mutations and abilities for your Mutants, such as Selma’s grasping vines, Bormin’s Charge, and Dux‘ uncanny ability to sneak into a camp full of enemies unnoticed, despite being a 4-foot tall walking, talking duck with a crossbow.

DYNAMIC ENVIRONMENT
Use the environment to your advantage. Stay out of floodlights, hide from line of sight, or just blast down fully destructible walls and buildings and wreak utter havoc.

LOOT, LOOT EVERYWHERE
From makeshift slingshots to high-powered rifles and top hats to police vests, make sure you equip your Mutants for the dangers ahead. Nothing says post-human quite like a mutated boar in spiked metal armor charging at you with a blunderbuss in his hands​
 
I played the pre order demo. It's an interesting premise and the gameplay is fun with the stealth mechanics.

My issue would be repeatability, supposedly it's 15-20 hours long. It's fixed characters and a fairly linear story. This isn't xcom it's an rpg with xcom like combat elements. Skills and mods can be swapped out at any time so there is little incentive to play through again once complete from what I can see.
 
My issue would be repeatability, supposedly it's 15-20 hours long. It's fixed characters and a fairly linear story. This isn't xcom it's an rpg with xcom like combat elements. Skills and mods can be swapped out at any time so there is little incentive to play through again once complete from what I can see.

I'm currently playing on Hard difficulty and doing quite a bit of exploring to find items, so I may get a bit longer than 20 hours out of it.

I would love to see a skirmish mode added, maybe even workshop support where people can create their own levels and publish them for others.
 
Reviews have been okay so far. Seems that what's holding the scores back is a lack of depth/content.

RPS' final paragraph seems to sum it up;

I want a bigger, beefier, more flexible Mutant Year Zero. But that’s because the small, linear but smart, powerful and atmospheric Mutant Year Zero I got grabbed hold of me so completely.
 
Reviews have been okay so far. Seems that what's holding the scores back is a lack of depth/content.

RPS' final paragraph seems to sum it up;

Exactly what I thought would hold it back from when I played it in my post above. It's a great game without enough content. A sequel will go down very well.
 
Thought i would post here, i posted on steam but no replys yet.

Resolution scaling what are the numbers.
Is full bar 200% resolution or 100% resolution, other games are 100% and some are 200%, with full bar i only get like 34fps, and i am only running at 1080P, this game should get like 100 fps surely, i get like 80/100 fps on other Unreal engine games like squad, and thats great graphics and massive maps, so i am thinking full bar is either 200% or even maybe 400%, if it is just 100%, then game aint optimised at all.
 
anyone playing this? some of the recent reviews have been fantastic.
Its a very nice looking game with good mechanics and a great storyline (if a tad done to death, collapse of civilization mad max fallout etc etc).
It can be very hard and it has very little re-playability due to the lack of depth/content.
The special items are always the same, always in the same place and clearly intended for a specific character.
The stores are full of items you will never have enough cash to buy.

There is a demo on Steam that is 1 hour of gameplay that you will have to re-play if you buy the full version (which will be another big download).
 
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I bought it 60% off on steam.
seems cool so far but the no RNG with the loot and everything being set placed in the world I'm not a fan off.

it makes me feel like I have to look everywhere for every possible tiny amount of loot like a game of hide and seek.

I'm guessing there's no enemy respawns and farming either so on hard etc you might find out you upgraded something you shouldn't have and end up stuck in progression.

seems a weird choice for them to take


definetly one of the more enjoyable combat systems of any turn based tactical games though, just wish it was with more rng and not like a preset puzzle you have to solve.


almost wishing I started on normal difficulty because of that, oh just saw you can change difficulty in the options after starting anyway...

I'll do that and just enjoy the game then
 
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