MW3 tips/tricks you probably aren't aware of

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Quoting from my thread in PC games because I'm guessing most of you guys play this on console.

I've clocked nearly 6 days play time of MW3 so far (yeah pretty ridiculous i know) and from this I've discovered quite a few cool things which don't seem common knowledge. Thought I'd let you guys know about them:

- USAS12 has built in extreme conditioning, gives extra sprint. And yes, this stacks so if you have extreme conditioning and a USAS you have buttloads of sprint

- silencer reduces the fire rate of the FAD and MK14

- underbarrel attachments (noob tube or masterkey) increase the fire rate of the CM901. Basically acts like rapid fire. EDIT: I believe this may have been patched out now.

- the L86 (and to slightly less of an extent, other LMGs) has near zero recoil if you put a thermal sight on it. I only tried it for a joke, thinking "lol this is gonna suck so hard" but ended up going 24-8 the first game I used it.

- the Deagle, MP412 and .44 Magnum all have a special 1.1x multiplies for head and chest, meaning they are 2 shot kills, if both bullets are within this area

- the extended mags attachment for shotguns increases the pellets per shot by 50%. In other words increases the damage you do by that amount which is pretty incredible. If you put damage proficiency (+40%) and ext mags (+50%) on at the same time you over double the power of each shot.

- unlike black ops, frags and semtex have the same damage and radius, so most of the time you're better off using semtex

- don't use hardline if you are also using assassin as your first specialist killstreak reward. It's stupid and in fact just delays all your perks by one kill instead of making them easier to get. You'd be surprised at the number of people I've seen using this setup, even popular youtube players/commentators. EDIT: some people seem not to understand. see posts #10 and #28 for further explanation

- in previous COD games your movement speed was determined by the weapon you were currently holding, hence (for example) LMG users would switch to a pistol when they wanted to run around. In MW3, your move speed is determined by your primary weapon, even if you have your secondary equipped. So there's no point switching weapons.

- akimbo skorpions are better than akimbo FMG9s. This is personal opinion I know, but fact is that the skorpions have no screen recoil at all, which means aiming is much much easier, and the range before damage drop off is over double that of FMG9s.

- after 8 kills when you get your specialist bonus, in addition to getting all perks, you also get all weapon proficiencies. You even get proficiencies which aren't normally available for your class of primary. For example you get the melee proficiency even if you are using an assault rifle. The only one you don't get is damage. So if your running shotgun with specialist killstreaks, you should definitely have damage on, since you'll get range at 8 kills anyway. Not so the other way around.

- one of the best ways to kill juggernauts is meleeing or throwing knifing them (5 melees, 4 throwing knifes)

- if you see a guy using a laptop (to control a killstreak reward) flash him twice before killing him. He'll be blinded even while he's controlling his pred/whatever, so you might deprive him of maybe several kills.

- when using akimbo pistols, fire all bullets from the right hand pistol except one. Then press both fire buttons along with the swap weapon button, all at the same time. The left pistol will fire fully automatic at it's maximum fire cap. Works best with the Five-Seven as it has large mags and one of the highest fire caps. EDIT: this is more of a cool trick than a useful tip. In game you're better off using the pistols normally.

- when using a killstreak reward which requires a laptop to control it, press the "switch weapon" button just as the laptop fully opens. When you finish controlling the killstreak and return to 1st person view, your gun will already by ready to fire, instead of you having to wait to put the laptop away first. This can come in pretty handy.

- booby trapped care packages can't kill you if you have a ballistic vest on.

- trophy system protects you from predators.



Well, that's pretty much it, hope I've helped you guys out. If anyone has any tips or easter eggs to add, I'll edit them into this post.


Added from other peoples posts:

- you can knife your own trophy system to get sitrep pro

- the thermal sight low recoil also applies to assault rifles.

- akimbo FMGs down juggernauts very easily


Other ones I've thought of/remembered:

- if you put colour blind mode on, you can see enemy stealth bombers coming on your map (press start button to see clearly) so you can avoid them.

- if you're using Steady Aim with a shotgun, the pellets are actually more accurate if you don't aim down the sight. I'm not sure if, without Steady Aim, the inverse is true.

- just a piece of general advice: hardline with UAV, Pred, Attack Chopper absolutely rapes in FFA.
 
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Knifing a Juggernaut is far from the best way to kill it, Akimbo FMG9's to the back destroy it in a single clip, so you're talking about 3 seconds to hit it with 72 rounds.
 
Your comment about assassin/hardline is a load of turd though, assists help a lot and you get specialist 1 kill earlier.
 
I am trying to work out the assassin / hardline comment too. I can't work out how it delays getting the killstreak perks.

Also Juggernauts, I have found sticking them with semtex kills them easily. Though all the ones I have killed this way have taken bullet damage first so I don't know if it will kill a brand new juggernaut.
 
Trophy systems take out the first 2 flash, stun, frag, semtex, M203, XM25, Javelin, Predator, Reaper Missiles and AC130 120mm & 40mm cannons.

- don't use hardline if you are also using assassin as your first specialist killstreak reward. It's stupid and in fact just delays all your perks by one kill instead of making them easier to get. You'd be surprised at the number of people I've seen using this setup, even popular youtube players/commentators.

I don't understand that one at all. It seems to read backwards. It only makes sense if Assassin was your 2nd starting/base perk and HL the 1st Specialist perk.
 
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Indeed, his HL/Assassin comment makes no sense.

Why would you use Assassin insted of HL when using the sepcialist streak.

Mine goes HL Pro in tier 2, then Scavanger pro, Assassin pro, Marksman pro.
 
- don't use hardline if you are also using assassin as your first specialist killstreak reward. It's stupid and in fact just delays all your perks by one kill instead of making them easier to get. You'd be surprised at the number of people I've seen using this setup, even popular youtube players/commentators.

What? That's just plain wrong.
 
i don't see what's so hard to understand. i'll quote from my other thread again.

Consider someone using hardline as their tier 2 perk, with the following specialist killstreaks:

Assassin, Extreme Conditioning, Marksman

They get assassin after 1 kill, EC after 3, and Marksman after 5 kills. Specialist bonus at 7 kills.

If they'd just put assassin as their starting perk, they could have assassin at 0 kills, EC at 2 kills, Marksman at 4 kills, <some other perk> at 6 kills, and Specialist bonus at 8 kills.

So the only benefit to starting with hardline is that you get specialist bonus 1 kill earlier. This is definitely not worth it, since you delay all your perks by 1 kill, and you're visible at the start of each life on enemey UAV, until you get a kill.

For the 2 assists = 1 kill to actually make a difference, you would have to get at least 2 assists every 7 kills. For a game of 21 kills, that's 6 assits. Usually, I have 0-2 assits, very occasionally I get up to 4. Never 6 unless I'm using some weird strategy.

Of course, all of the above only applies if you put your first specialist killstreak perk as a tier 2 perk. If you're going with, say, EC, SoH, Marksman, then by all means use hardline, if you're not bothered about the enemy knowing where you are.

See my reasoning?

Reading this over now, I notice I was slightly mistaken with the "For the 2 assists = 1 kill..." paragraph. You don't have to get 2 EVERY 7 kills. But you'd have to get at least 3 or 4 assists (assuming 21 kills in the game) for it to be worth it. This is still pretty rare. My average game is probably 20 kills 10 deaths 1 assist.

EDIT: there are some exceptions - cases where you are better off using hardline first. Such as:

- if the enemy has near constant UAVs and you have a stinger as your secondary. You can shoot down a UAV as soon as you spawn and instantly earn Assassin.
- if you aren't using a tier 2 perk as your first specialist killstreak reward.
- if you're very bothered about earning the "earn assassin x times" challenges.

For most classes though, you're better off using hardline as the 3rd perk in the chain.
 
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Indeed, his HL/Assassin comment makes no sense.

Why would you use Assassin insted of HL when using the sepcialist streak.

Mine goes HL Pro in tier 2, then Scavanger pro, Assassin pro, Marksman pro.

I specifically said in OP that the comment only applies to people using assassin as their first killstreak. If you're using it as the 2nd or 3rd, it might be worthwhile, depending on how many assists you get, how often you reach 7 kills, and whether there are any other perks useful to the class/strategy you are using. For example, a decent shotgun setup might be to start with Extreme Conditioning, Assassin and Steady Aim, and put your killstreaks as Dead Silence, Sleight of Hand and Hardline. This is because of two reasons 1) there aren't really any other perks which are genuinely useful with a shotgunning class and 2) specialist bonus is particularly awesome with shotguns, as the range proficiency makes them quite a bit better (I'm assuming you started with damage) and the speed boost lets you close the distance ridiculously fast. Hence it's worth it to have Hardline as your 3rd specialist perk, as you'll get the specilaist bonus a kill earlier.

In fact, this reasoning shows that "it gets you specialist bonus 1 kill earlier" is not a valid argument for starting with Hardline. You can start with Assassin and put Hardline as your 3rd killstreak, and you'll get specialist bonus at exactly the same time.
 
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The thing is I find the converse of what you say true and the commentators correct. I run a P90 silenced specialist class and there is no better setup than Hardline Pro 2nd perk, Specialist: Assassin, Sleight of Hand, Scavenger. It's so good I call the class Mourinho :D
 
I tested out the Recon Drone tagged assists these do not count as far as Hardline Pro is concerned. Extended mags, range and steady aim seems to boost the range of the SPAS up to almost 16m hipfire which is way beyond what you'd expect.

Is any of that likely to get patched? Or is it all intended?

Most of it is intended and even if its wrong and the result of glitches after weapon balancing it might not get fixed. I'd be careful with the laptop one. That was how people did the infinite stealth bomber glitch, but when I tried it after the first fix attempt in split screen offline it left you stuck walking around the laptop.
 
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I tested out the Recon Drone tagged assists these do not count as far as Hardline Pro is concerned. Extended mags, range and steady aim seems to boost the range of the SPAS up to almost 16m hipfire which is way beyond what you'd expect.

The range proficiency is responsible for that. If you're running specialist and regularly get 7/8 kills, you're better off using damage as you get range with the specialist bonus. I was disappointed about the Recon Drone tags too, but I think it's probably for the best. Otherwise we'd see everyone just going Recon Drone, Stealth bomber, Escort Airdrop with Hardline.


Most of it is intended and even if its wrong and the result of glitches after weapon balancing it might not get fixed. I'd be careful with the laptop one. That was how people did the infinite stealth bomber glitch, but when I tried it after the first fix attempt in split screen offline it left you stuck walking around the laptop.

I use it every time I use a predator (so several times a game) and nothing untoward has happened so far.
 
The thing is I find the converse of what you say true and the commentators correct. I run a P90 silenced specialist class and there is no better setup than Hardline Pro 2nd perk, Specialist: Assassin, Sleight of Hand, Scavenger. It's so good I call the class Mourinho :D

Can you please explain why? Did you read my posts other than OP? I explain it pretty clearly. You'd be better off starting with Assassin, then going SoH, Scav, Hardline.

Is any of that likely to get patched? Or is it all intended?

Some may get patched. The FMGs are getting nerfed soon according to a post on twitter by someone on the dev team. Most of the rest will probably stay in.
 
The FMG9's have already be changed through a hotfix and now the the cross hairs are further apart. Whether that is the rebalancing of the weapons I do not know because they can never be arsed to put up any patch notes.
 
Mind = Blown

It actually is a bad idea to have hardline on with specialist now I've read your justification. It's best to have it on as the last thing in the spec chain.
 
Can you please explain why? Did you read my posts other than OP? I explain it pretty clearly. You'd be better off starting with Assassin, then going SoH, Scav, Hardline.

No, no I would not. I think you're alone in your belief there. I can usually pick up Assassin pretty quickly a matter of seconds on certain maps and getting SOH on 3 and Scav 5 is exactly what I need when I need it. There are times when I respawn and get Assassin before I've moved.

For that P90 class I use Extreme Conditioning the UAV is not that accurate when I'm going flat out and also running Dead Silence.
 
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I can usually pick up Assassin pretty quickly a matter of seconds on certain maps and getting SOH on 3 and Scav 5 is exactly what I need when I need it.

Or you could have Assassin on 0, SOH on 2 and Scav on 4? :p

All my classes have hardline on too but I'm going to take it off as soon as I go on the game again.
 
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