The Secret of Monkey Island.
Yes, not Candy Crush, Temple Run or Angry feathered things or other cookie cutter tripe.
When asked "Why do you like that game so", the reply is "I like the story and the dialogue and the adventure".
She is playing the special edition and will often switch to the "classic" mode, she tells me that is easier, I would have expected most kids of today to shutdown if looking at that in all its naked 8-bit glory.
Yes, I am a gaming snob but as a gamer, I feel my work as a father is complete.
At 8, Monkey Island is the type of game many of us were playing yet nowadays 8 year old kids are exposed to a different style of "game" which on many occasions I think are pathetic.
Rose tinted glasses perhaps? Maybe? I do believe that educating children about games and their history is however as important as an adult learning how to enjoy a fine wine/ale.
If not for the next generation knowing what the content of a "classic" game should be, what inspiration does that leave them to develop the next "classics"? And for the next generation to know a classic and purchase it to support the cycle.
Yes, not Candy Crush, Temple Run or Angry feathered things or other cookie cutter tripe.
When asked "Why do you like that game so", the reply is "I like the story and the dialogue and the adventure".
She is playing the special edition and will often switch to the "classic" mode, she tells me that is easier, I would have expected most kids of today to shutdown if looking at that in all its naked 8-bit glory.
Yes, I am a gaming snob but as a gamer, I feel my work as a father is complete.
At 8, Monkey Island is the type of game many of us were playing yet nowadays 8 year old kids are exposed to a different style of "game" which on many occasions I think are pathetic.
Rose tinted glasses perhaps? Maybe? I do believe that educating children about games and their history is however as important as an adult learning how to enjoy a fine wine/ale.
If not for the next generation knowing what the content of a "classic" game should be, what inspiration does that leave them to develop the next "classics"? And for the next generation to know a classic and purchase it to support the cycle.
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