Hi Guys,
I have completed my system overclock and thought I’d share the results for anyone interested. Starting stock baseline system was…
CPU Q6600 @ 2.4Ghz (9x266)
Noctua CPU Cooler
Asus P5K-E Motherboard
4x1Gb DDR2 PC28500+ OCUK value RAM
Nvidia GTX 9800 (1GB)
Overclocked the CPU to 3.42Ghz (9x380 @ 1.4250v) with 5 5 5 12 RAM timings (2.1v). The CPU will run stable at 3.6Ghz but the temps got scary (85 degrees+) so I backed off. This is primarily due to the high ambient I experience at the top of my building. I upgraded the GTX 9800 (1GB) to an MSI Twin Frozr II GTX 560ti (1GB) and then used Afterburner to push the overclock sliders further to show 1000Mhz Core, 2000Mhz Shader, 2200Mhz (4.4Ghz effective) Memory speeds
My test were done at 1900 x 1200 Res, 4xAA and Max/Ultra detail game presets and I used Just cause 2, F1 2011 and Battlefield 3. Here are the numbers i took whilst i tweaked….
Just Cause 2 - Concrete Jungle Benchmark (DX10)
O/C’ed Q6600 @ 3.42Ghz + GTX 9800)
Min 10fps, Average 13fps – 0% performance increase
O/C’ed Q6600 @ 3.42Ghz + GTX 560ti)
Min 25fps, Average 29fps – 135% performance increase
O/C’ed Q6600 @ 3.42Ghz + O/C’ed GTX 560ti @ 1000/2000/2200
Min 29fps, Average 59fps – 9% performance increase
F1 2011 - Benchmark (DX11)
O/C’ed Q6600 @ 3.42Ghz + GTX 9800)
Min 31fps, Average 36fps – 6% performance increase
O/C’ed Q6600 @ 3.42Ghz + GTX 560ti)
Min 39fps, Average 46fps – 27% performance increase
O/C’ed Q6600 @ 3.42Ghz + O/C’ed GTX 560ti @ 1000/2000/2200
Min 40 fps, Average 46fps – 1% performance increase
Battlefield 3 Train level (DX11)
O/C’ed Q6600 @ 3.42Ghz + GTX 9800)
Min 10 fps, Average 14fps – 4.3% performance increase
O/C’ed Q6600 @ 3.42Ghz + GTX 560ti)
Min 30 fps, Average 38 fps – 184% performance increase
O/C’ed Q6600 @ 3.42Ghz + O/C’ed GTX 560ti @ 1000/2000/2200
Min 34 fps, Average 40fps – 8% performance increase
So no surprise that with the games set at max detail the stock and initial CPU overclocks brought little performance boost as my poor 9800 was already bottle-necked under the strain. No surprise again that the upgrade to GTX 560 ti took advantage of the increase CPU and its own speeds to show a significant boost. The final overclocking of the 560 ti did show a little performance gain as well.
Anyway probably all meaningless but thought I share it anyway. I'm certainly happy with my system tweaking and upgrading to a GTX 560 ti. I believe with the Q6600 overclocked as well im in a nice position. I can obviously now tweak down the graphics settings in my games off Ultra to get better frames per second and imagine I will be running sweet for another year or so until there's the need to upgrade CPU and mobo.
Happy Battlefielding, Arkham Citying, MW3'ing and Skyrimming! (that last one sounds wrong lol)
I have completed my system overclock and thought I’d share the results for anyone interested. Starting stock baseline system was…
CPU Q6600 @ 2.4Ghz (9x266)
Noctua CPU Cooler
Asus P5K-E Motherboard
4x1Gb DDR2 PC28500+ OCUK value RAM
Nvidia GTX 9800 (1GB)
Overclocked the CPU to 3.42Ghz (9x380 @ 1.4250v) with 5 5 5 12 RAM timings (2.1v). The CPU will run stable at 3.6Ghz but the temps got scary (85 degrees+) so I backed off. This is primarily due to the high ambient I experience at the top of my building. I upgraded the GTX 9800 (1GB) to an MSI Twin Frozr II GTX 560ti (1GB) and then used Afterburner to push the overclock sliders further to show 1000Mhz Core, 2000Mhz Shader, 2200Mhz (4.4Ghz effective) Memory speeds
My test were done at 1900 x 1200 Res, 4xAA and Max/Ultra detail game presets and I used Just cause 2, F1 2011 and Battlefield 3. Here are the numbers i took whilst i tweaked….
Just Cause 2 - Concrete Jungle Benchmark (DX10)
O/C’ed Q6600 @ 3.42Ghz + GTX 9800)
Min 10fps, Average 13fps – 0% performance increase
O/C’ed Q6600 @ 3.42Ghz + GTX 560ti)
Min 25fps, Average 29fps – 135% performance increase
O/C’ed Q6600 @ 3.42Ghz + O/C’ed GTX 560ti @ 1000/2000/2200
Min 29fps, Average 59fps – 9% performance increase
F1 2011 - Benchmark (DX11)
O/C’ed Q6600 @ 3.42Ghz + GTX 9800)
Min 31fps, Average 36fps – 6% performance increase
O/C’ed Q6600 @ 3.42Ghz + GTX 560ti)
Min 39fps, Average 46fps – 27% performance increase
O/C’ed Q6600 @ 3.42Ghz + O/C’ed GTX 560ti @ 1000/2000/2200
Min 40 fps, Average 46fps – 1% performance increase
Battlefield 3 Train level (DX11)
O/C’ed Q6600 @ 3.42Ghz + GTX 9800)
Min 10 fps, Average 14fps – 4.3% performance increase
O/C’ed Q6600 @ 3.42Ghz + GTX 560ti)
Min 30 fps, Average 38 fps – 184% performance increase
O/C’ed Q6600 @ 3.42Ghz + O/C’ed GTX 560ti @ 1000/2000/2200
Min 34 fps, Average 40fps – 8% performance increase
So no surprise that with the games set at max detail the stock and initial CPU overclocks brought little performance boost as my poor 9800 was already bottle-necked under the strain. No surprise again that the upgrade to GTX 560 ti took advantage of the increase CPU and its own speeds to show a significant boost. The final overclocking of the 560 ti did show a little performance gain as well.
Anyway probably all meaningless but thought I share it anyway. I'm certainly happy with my system tweaking and upgrading to a GTX 560 ti. I believe with the Q6600 overclocked as well im in a nice position. I can obviously now tweak down the graphics settings in my games off Ultra to get better frames per second and imagine I will be running sweet for another year or so until there's the need to upgrade CPU and mobo.
Happy Battlefielding, Arkham Citying, MW3'ing and Skyrimming! (that last one sounds wrong lol)