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My UT3 experience with my physx card1

Soldato
Joined
7 Aug 2004
Posts
11,183
As title, running with it on or off makes no noticible difference to game play on all the normal levels.

On the special physx levels it runs noticibly slower, tornado drops to ~6 fps, it runs and is coded oh so very badly, yet the debri and all that stuff are simply shapes, i REALLY dont know what agiea are playing at, the stuff and physics on crysis is 100X better and runs a hell of a lot better as well, not in the slighest impressed, if they used the crysis engine physics on the tornado level it would be a load better.

Oh well, simply it aint powerful enough to run even half complex physics, at worst its moving around tubes, cubes and circles in a tornado, and a LOAD less of them than in crysis.

Bye bye agiea you suck, good job I got the card 2nd hand for a cheap cheap price ! lol

Seriously studying the physx engine in a modern game environment its far far behind the times, new updates needed, new physics engine needed simple as that, they should start from the ground up and begin again.

Before you jump in pottsey with stats and 2TB internal bandwidth figures, it makes no difference, what the end user see's; is how powerful the card is, and it is quite frankly, NOT powerful, backed up by a truely aweful and old old physics engine code
 
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Lmfao, i'm waiting for Pottsey's excuse for this one. The OP's done everything Pottsey would normally argue about if a review was saying it was performing awfully.

Newest drivers, decent spec, specialized map.

Ouch :D

Yep iv double checked everything, the only thing it could be is agieas own latest drivers, or simply the fact that the card is slow and the physx engine is crud.

Only thing im going to check now is play the game on a normal map with and without hardware physx enabled, to see how much CPU usage is taking place, not that it matters, both run fine.
 
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