Native Win c++ coding with visual studio

Soldato
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I've been doing c#.NET for a while now, but I'm keen on investigating native (non-.net) win32 coding written in c++ as they seem to allow better memory management than .net does.

I've got VS.NET 2003 - is there any way I can write and compile non-.net c++ code using this?
 
Hmmm, ok.

My problem is that I've developed an app in .NET that works great on windows, but needs to be cross platform. Now, I can either tweak the .NET code so that it runs fine on mono (therefore on mac, *nix) and maintain a single codebase, or accept an offer from a mac guy who's happy to port my code to native mac. If the latter, it might make sense to streamline the .net code down to something more native on windows.

I'm currently leaning towards the first option, but wanted to know where I stood on the second one.

Thanks.
 
Currently, the code runs fine under mono, and therefore works on linux and probably mac os as well. The UI is a bit screwed up though, so I was thinking of ways to make it more user-friendly. I suppose rewriting from scratch is a bit of a desparate option....
 
TrUz said:
Well mono states it will run .NET applications on *nix and Mac - Have you tested it on a Mac yet?

Not yet, don't have one.

If the UI's broke in that, I'll probably recode the frontend to us wxwidgets or something.
 
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