Need good MMORPG recommendations

I have a copy of a 10th anniversary everquest book, on the last page the EQ creative director talks about another EQ in development. It's code named 'Everquest Next' at the moment. - google it for more info...
 
Most MMO's have a Dev Cycle between 3-4 Years but for example Star Trek Online was unusal as it was less then 3 in-fact 2 years.

For me I play LOTRO/STO but I played multiple. I reside on Snowbourn (name is Honvik) u'll see me about since I run Server Events there.

Lotro does have PvP but its Monster vrs Player and at level 10 you can create a monster who you 'rank up' via PVP kills.

LOTRO's main plus is its community and strong PvE but more thent hat you know where the story will end :) hense why I got Lifetime!
 
Most MMO's have a Dev Cycle between 3-4 Years but for example Star Trek Online was unusal as it was less then 3 in-fact 2 years.

For me I play LOTRO/STO but I played multiple. I reside on Snowbourn (name is Honvik) u'll see me about since I run Server Events there.

Lotro does have PvP but its Monster vrs Player and at level 10 you can create a monster who you 'rank up' via PVP kills.

LOTRO's main plus is its community and strong PvE but more thent hat you know where the story will end :) hense why I got Lifetime!

You're joking, it had a lifetime sub?
 
Calm down, dear. I played MMOs for about 6 years. That's 6 years of my life I'm not getting back.

If you can break the habit and look back at what you actually did in that time, it's mind-boggling that you ever found it fun. For me, at least.

So basically you played MMO's for too long at a time so youve decided there crap?

Thats your own fault mate.
 
It's slightly more complex than that really.

The only MMO I really got hooked on was EQ, in its early years. What happened was that at some point they decided to take all the RPG bits - all the details that made it feel like a virtual world - and scrap them. In their place was a joyless, streamlined, grind.

My mistake was to carry on playing afterwards.

None of the MMOs I played afterwards had a fraction of the depth of early EQ. We're talking NPCs that had their own back-stories, would sometimes leave the city they lived in and journey elsewhere, ran shops but stopped to eat/sleep/go to the pub, etc. They all had reams and reams of dialogue, hinted at things you could do to uncover secret quests and more. Then there were interweaving factions, hidden plots and conspiracies, corruption, feuds, alliances... all for *NPCs*.

Don't tell me that exists in WoW or the modern WoW-based derivatives.
 
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