Need Help Coming Up With My 3rd Year Gaming Project !

Soldato
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I do a games degree, its all mainly programming with a bit of design.

I'm submitting now what I want to do as a 3rd year project. I can make up my own project so naturally I am planning on doing this as a lot of the the ones they are proposing sound a little dull. It can literally be anything, we have dev kits for wii, PS3 and xbox360.

So my question is to what would you look into if you had chance ? It doesn't have to be crazy ambitious e.g. not a whole game. More like exploring the use of facial animation in gaming , that kind of thing, a specific part of gaming.

Need inspiration :)
 
This isn't advice on your specific project, but more in general. Pick something which is easily defined (don't confuse with easy to do!), it'll make your work a lot easier to structure and help immensely with the report.
 
I'm going with a Wii based game, that would be cool. Not sure what game to do though, that's a tough one.
 
There was some guy that did some 3d (from a first person perspective) headtracking thing with the Wii that got posted on here... it looked excellent so expand on his work - just remember to credit him accordingly.

How about The Sims - Gynaecologist Edition? :D

edit: found the link... http://www.cs.cmu.edu/~johnny/projects/wii/

That thing is damn cool, definitely expand on that!
 
2D games always, always, always win. Although you may lose some marks on gloss (no 3D), the time you'll be able to put into extra functionality and maximising the gameplay will more than recover those missed marks.
 
That thing is damn cool, definitely expand on that!

Combine that with stereoscopic vision and you've got full 3D (Except that you can't actually touch it, and it only works for one person, but it will look completely 3D for that person:p). It will either need funny coloured glasses or a special screen though.

Do that and get the player to hold another Wii remote pointing at the screen (if that will work) using it as a lightgun. Now you've got a fully-3D lightgun action game. You'll be able to look round corners by actually looking round them and you'll have proper depth perception.
 
just finished my final year on a comp science and games tech course

For our projects we needed a legitimate reason to do the project, such as, educational value, a possible need for it within a company somewhere, or trying to improve upon an existing idea etc. basically we couldnt just make a game or mod or anythin like that.

For mine i chose to make a virtual tour of 13th century nottingham castle in the Unreal 3 engine :)

modelled a lot of the castle in max, set it up in UE3, added triggers and onscreen text with UIScene and Kismet etc

Unfortunitly only 10% of the marks go towards the actual working prototype (which i think is total rubbish!). This ment my prototype was far from finished and no where near good enough for a portfolio piece :(
 
that would be beyond cool to do. I wonder how hard it would be though ?

Actually probably not all that hard. If you can get to grips with the maths behind Johnny Chung Lee's work and implement that then that's the hard part done. Stereoscopic vision is pretty simple, it's just two cameras placed the correct distance apart to mimic the human visual system. I think there are graphics card drivers which can do that for you without you having to program a single thing. Plus I know there already is a stereoscopic vision manager for Ogre.
 
just finished my final year on a comp science and games tech course

For our projects we needed a legitimate reason to do the project, such as, educational value

Some of the projects that we can pick from that are preset are laughably brroad. There is one each for 'develop a game in xna/wii/ps3' . We got told that the only thing they didnt want us doing was an online shop. I dont know why that was singled out.

I think as long as it sounds hard they will allow it.
 
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