As per the title, I think I am running into a bottleneck in my system and I need some help identifying where it is occurring, if at all.
I have done a fair bit of research on the subject, so I believe I have a fairly decent understanding of the principles in question. However, the results I have obtained seem to contradict what I would expect to see, hence why I am here for some 3rd party input.
So, first of all, computer Specs...
MSI X99S SLI Plus Motherboard
Intel I7-5930k OC'd to 3.9 GHz
16GB 2133 MHz DDR4 - Stock
GTX 1080 - Stock speeds
The reason I have suspected there may be a bottleneck is that I play a lot of Satisfactory and I have noticed it gets very chuggy in situations where I would expect the CPU to be stressed. Now, I know that Satisfactory is in EA, so it is no way optimised, so poor performance could well be expected, but it has made me curious.
As such, I have done a bunch of benches in Shadow of the Tomb Raider, as it provides some useful data about the system's performance during the benchmarks. I have done 3 benches, all at same settings, with V-sync and G-sync off, at 3 resolutions, to try and ascertain where any bottleneck occurs. Please see the links below...
1080p - https://www.dropbox.com/s/poluvonyyhbklat/SOTTR 1080p (no G-sync).png?dl=0
1440p - https://www.dropbox.com/s/xda9v1w445hvxyo/SOTTR 1440p (no G-sync).png?dl=0
2160p - https://www.dropbox.com/s/5sdskkag4ckqopx/SOTTR 2160p (no G-sync).png?dl=0
Settings - https://www.dropbox.com/s/gsh4td2avjiq7yy/SOTTR Settings.png?dl=0
I ran in DX11, as DX12 crashed whenever I attempted to load the game. This, apparently, is a known issue.
At 1080p, it seems clear that the CPU is the limit, which makes sense. The thing that I find odd, is that during the benchmark, the CPU doesn't max out in the task manager. The highest I saw it hit was about 80% on a few cores, and this wasn't consistent. If it was truly CPU limited, I would expect to see them pegging at 95-100% all the time.
At 1440p, the results indicate that the system is 18% GPU limited, which makes sense, as, towards the end of the bench, the frame rate appears to be bound to the CPU, rather than the GPU. This I would expect to see as the resolution increases. The GPU utilisation in this was hitting 95%, according to task manager, which indicates that the GPU was being fully used
However, at 4k, things get odd. The bench indicates there is no GPU limitation, even though the CPU utilisation is nowhere near the GPU, which would say to me it is entirely GPU bound? The utilisation was also hitting 100% in task manager, which is what I would expect.
As I mentioned before, in none of these tests, did I see the CPU really get hammered. Only at 1080p did it approach anything close to what I would say would be "Heavy" utilisation. As such, I would say that it is a GFX bottleneck (I tend to prefer higher resolutions that maxed out FPS, especially as my G-sync monitor is an older one, and only works up to 60 fps), but I am not sure based upon these results.
Please throw your advise into the ring, as I am perplexed at these results and it is quite important I get this right, as I will probably upgrade the guilty party when I can ID what is the issue.
If you need any more information from me, then please ask, and if I can provide it, I certainly will.
Thanks for your time
I have done a fair bit of research on the subject, so I believe I have a fairly decent understanding of the principles in question. However, the results I have obtained seem to contradict what I would expect to see, hence why I am here for some 3rd party input.
So, first of all, computer Specs...
MSI X99S SLI Plus Motherboard
Intel I7-5930k OC'd to 3.9 GHz
16GB 2133 MHz DDR4 - Stock
GTX 1080 - Stock speeds
The reason I have suspected there may be a bottleneck is that I play a lot of Satisfactory and I have noticed it gets very chuggy in situations where I would expect the CPU to be stressed. Now, I know that Satisfactory is in EA, so it is no way optimised, so poor performance could well be expected, but it has made me curious.
As such, I have done a bunch of benches in Shadow of the Tomb Raider, as it provides some useful data about the system's performance during the benchmarks. I have done 3 benches, all at same settings, with V-sync and G-sync off, at 3 resolutions, to try and ascertain where any bottleneck occurs. Please see the links below...
1080p - https://www.dropbox.com/s/poluvonyyhbklat/SOTTR 1080p (no G-sync).png?dl=0
1440p - https://www.dropbox.com/s/xda9v1w445hvxyo/SOTTR 1440p (no G-sync).png?dl=0
2160p - https://www.dropbox.com/s/5sdskkag4ckqopx/SOTTR 2160p (no G-sync).png?dl=0
Settings - https://www.dropbox.com/s/gsh4td2avjiq7yy/SOTTR Settings.png?dl=0
I ran in DX11, as DX12 crashed whenever I attempted to load the game. This, apparently, is a known issue.
At 1080p, it seems clear that the CPU is the limit, which makes sense. The thing that I find odd, is that during the benchmark, the CPU doesn't max out in the task manager. The highest I saw it hit was about 80% on a few cores, and this wasn't consistent. If it was truly CPU limited, I would expect to see them pegging at 95-100% all the time.
At 1440p, the results indicate that the system is 18% GPU limited, which makes sense, as, towards the end of the bench, the frame rate appears to be bound to the CPU, rather than the GPU. This I would expect to see as the resolution increases. The GPU utilisation in this was hitting 95%, according to task manager, which indicates that the GPU was being fully used
However, at 4k, things get odd. The bench indicates there is no GPU limitation, even though the CPU utilisation is nowhere near the GPU, which would say to me it is entirely GPU bound? The utilisation was also hitting 100% in task manager, which is what I would expect.
As I mentioned before, in none of these tests, did I see the CPU really get hammered. Only at 1080p did it approach anything close to what I would say would be "Heavy" utilisation. As such, I would say that it is a GFX bottleneck (I tend to prefer higher resolutions that maxed out FPS, especially as my G-sync monitor is an older one, and only works up to 60 fps), but I am not sure based upon these results.
Please throw your advise into the ring, as I am perplexed at these results and it is quite important I get this right, as I will probably upgrade the guilty party when I can ID what is the issue.
If you need any more information from me, then please ask, and if I can provide it, I certainly will.
Thanks for your time
