Nehrim is a work in progress Total Conversion for the RPG The Elder Scrolls IV: Oblivion. That means it is a self-contained game that bases upon the Oblivion game engine, but has no relation to Oblivion's lore. It is a world in which neither Tamriel nor any other TES based name exists.
The continent itself on which the game is situated is called Nehrim, it is completely independent from the base game.
Nehrim is developed by the Sureai Team (www.sureai.de). We have already created two Total Conversions for Morrowind, named Arktwend and Myar Aranath, but unfortunately there never was an english version of them.
This time, however, we will develop a full translated english version of the project. That includes translated texts as well as
english voice acting.
It is impossible to give a sure release date at this moment, however, we aim to finish Nehrim in 2008. We always keep everything within the bounds of possibility and currently make huge progresses in building the countryside, cities, forests and villages of Nehrim.
Our aim is to create a fantasy world which is as lively and atmospheric as realisable in the limits of our possiblilities. We primarily develop Nehrim for those players who love RPGs and were disappointed by Oblivion on that score. Nehrim will be a role playing game with elements of action, no action game with elements of role playing games.
FAQ:
Q: Will there be the Fast Travel System from Oblivion in Nehrim?
No. There will be "common" travel possibilities, such as in Morrowind, and you can buy horses in order to travel faster. But don't worry, the quest design will adapt to that circumstance. You never will have to stray through the wilderness because the quest objects lies in the darkest forest and there is no way to go there except on foot.
Q: Will there be Level Scaling, i.e. will the enemies become stronger when I become more powerful?
No, definitely not. The strength of the enemies will not depend on your level, but on the region they are located. There will be some places in the world where only the strongest heroes can go to because the monsters there are too strong for low-level characters.
Because of that system, the player will be motivated to become stronger in order to be able to enter new territories and encounter new types of enemies.
The level of a region will be shown in the HUD, so that you will not experience a bad surprise.
In case the player needs to cross a high-level region (e.g. because of a questline), the ways will be free of monsters and other enemies.
Q: How big will the world of Nehrim be and how is it created?
The continent of Nehrim approximately will have the size of Vvardenfell (the world of Morrowind), so in fact it is a bit smaller than Cyrodiil in Oblivion.
But Nehrim's countryside is handcrafted and will be far more varied than the humdrum forests in Oblivion which where mostly created by a generator.
Q: How long will I play the game?
Unlike Oblivion, the Main Quest will take centre stage in Nehrim.
We not only plan to make the Main Quest intensive, but also long. In Oblivion, you are able to finish it in about 10 hours, which will be definitely not possible in Nehrim.
Additionally, there will be several guilds and many sidequests.
Q: How will the Player start the adventure?
In a prison?
That would be traditional; however, Nehrim will not start that way. More we don't want to blab, just let us surprise you ...
Q: Will you retain the Oblivion Skill System?
No. In Nehrim you will enhance your level by receiving experience points (EPs). Thereby the player can not only choose attributes to be increased, but also skills. You will get EPs by killing monsters and mainly by finishing quests. Consequently, the player has a real reason to play quests, not only to get a bit of gold or to have something to do.
The maximal level will be 40 because otherwise the player could raise his level without limits.
Q: Will the items the player can find and the items the NPCs are equipped with depend on the player's level?
Bandits wearing Daedric armor?
No! The items' quality depends on the region which you find them in. Anyway, you will never meet a bandit with Daedric armor. On one hand, this armor type will not appear in Nehrim; on the other hand it doesn't make any sense.
Such valuable armor and weapons will be quite rare in the world, and you will never find them complete at one place (i.e. the whole armor set in one chest).
There will be unique and legendary items in the world. In order to find them, you will have to read books and follow several sidequests. These item are mostly hidden at places a low-level character has no chance to enter alive.
Enchantments are also quite seldom. In Oblivion it was very easy to create a god character just by enchanting items.
Q: Will there be a new soundtrack and will the dialogues be dubbed?
Yes. The new music will care that the world really feels new to you. And we will try to have all the dialogues dubbed. If you are interested in giving your voice to a character in Nehrim, please send a PM to our team member Arandor.
Q: Will there be the possibility to upgrade my items?
Yes. You can find and buy several valuable, magic gems, which can be attached to weapons and armor causing different magic effects on the specific item.
Q: Am I forced to play with a pre-generated character (for example like in Gothic)?
The character generation will be the same as in Oblivion. You can choose from different races, classes and signs.
http://www.bethsoft.com/bgsforums/index.php?showtopic=775077
http://www.youtube.com/watch?v=yDB40_TxDW4