Neverwinter Nights 2

Soldato
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13 Nov 2006
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Inverkip
Are there any mods out there that will let me play my character as a fighter\mage? I can't understand why they have omitted the choice of allowing your character to be dual class. :mad:
 
You can multiclass as soon as you hit level 2. There's no such thing as 'dual class' anymore in the D&D 3.5Ed ruleset.
 
If you're not familiar with the 3rd edition ruleset, you really need to read the manual about multiclassing, or you'll could get hit with a massive exp penalty.
 
The whole multi/dual class thing is very different to Baldur's Gate and the like.

Whilst I love the game, or at least it's the only PC game I actually play, I do think they've diluted the multi-classing rules/restrictions too much. Having a character simply a fighter/mage is a bit old hat. Now they must be a bit of fighter, a touch of mage, oh and also rogue and maybe a smattering of sorcerer... Oh and I forgot to add a level of ranger too. The player character can lose his/her identity.

Still it's a pretty good game, especially after a whole raft of patching.
 
Lunatic Dreyfus said:
The whole multi/dual class thing is very different to Baldur's Gate and the like.

Whilst I love the game, or at least it's the only PC game I actually play, I do think they've diluted the multi-classing rules/restrictions too much. Having a character simply a fighter/mage is a bit old hat. Now they must be a bit of fighter, a touch of mage, oh and also rogue and maybe a smattering of sorcerer... Oh and I forgot to add a level of ranger too. The player character can lose his/her identity.

Still it's a pretty good game, especially after a whole raft of patching.

None of that can be blamed on Obsidian though. They're just using the ruleset (and setting) provided by Wizards of the Coast.
 
Sleepery said:
If you're not familiar with the 3rd edition ruleset, you really need to read the manual about multiclassing, or you'll could get hit with a massive exp penalty.

By the end of the OC I had a triple (almost decided to go quadruple multi-class) character that still hit level 20, so I think he'll be ok.

As for a fighter/wizard, you're prolly best using a mixture of fighter for the first few levels, then pack on the Wziard, basically use your levels to allow you to become an eldritch knight (I can't remember the exact class levels you need), take E.Knight to 10 levels (max) then finish off on Wizard.

Take the still casting feat in order to cast spells in full plate armour without taking the casting chance failure, you do lose a spell level but its still better than nothing. You're prolly best to give your self about 16 strength / 14 const and whatever in int, keep dropping your points into int as you go, the idea is that youre arent a warrior, youre a hybrid - so rely on your buffs to make you strong. (Alternatively you could do high cha and use a sorc instead of a wizard)
 
Another hint I suppose: If you want to play a pure class and avoid xp penalties and the like then 20 levels in cleric would give you some kind of fighter/mage. Obviously you get the cleric spells rather than arcane spells though. Its still a decent "hybrid class". Druid is along the same lines, but Ive never really used one as a main.
 
Burt said:
None of that can be blamed on Obsidian though. They're just using the ruleset (and setting) provided by Wizards of the Coast.

If it looked like a dig at Obsidian, then I apologize, It wasn't meant that way. :) I can blame them for many things, although they have sorted most of the issues out with patching.

I suppose I should aim my magic missile at Wizards of the Coast instead. I just like a mage to be a mage.
 
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