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New 290 Tri-x - Not convinced

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Had a 670 GTX and I've been looking for a potential upgrade as In Wildstar it just wasn't cutting it certain locations. After much consideration I decided to go for a Sapphire 290 Tri-x with the projection for crossfiring at a later date.

I'm only really playing Wildstar currently, and to be honest the 'upgrade' (side grade) appears to be a down grade. My fps are shocking within towns and going down to teens / single digits - Same settings as the GTX which gave around 30-40fps In the same situations. Done all the usual changed versions of the drivers etc to no avail, and reading around it appears there's been very little to no optimisation from AMD for Wildstar. Everything else I've tested is far superior to my old GTX such as Elder Scrolls online and Heaven.

I've been out of the red camp for some time now, my main question here is how long could it take for AMD to resolve the performance issues on a per title basis? I know they've just improved Watchdogs, but would it be worth waiting or sucking it up and dropping the 290 for a 780?
 
I don't think WildStar is that graphic demanding that your GTX670 should had handled it fine anyway?

Those situation you mention the huge frame rate dip such as in town, it is usually CPU limitation more than anything else...you sure the reason that your GTX670 seem to have better frame rate than the 290 is not because it wasn't as busy and many people in town as when you were testing the 290?

What CPU are you using btw?
 
It was just struggling in certain aspects such as PVP, towns and high density area's. For how the game looks it really shouldn't be that demanding! It's hardly the best looking game. The 670 however did appear to have more of a solid low fps, the 290 just appears to fluctuate more and it's lows are shocking.

Cpu is an i5 @ 4.2ghz - Not the best, but to get 7fps at one point last night coupled with a 290 on 1080p medium to high, it's just a little disheartening.

Isnt wildstar still in beta? if so once its out properly i would expect AMD to have better drivers if not before

It was released at the beginning of this month. 02/06/14
 
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It was just struggling in certain aspects such as PVP, towns and high density area's. For how the game looks it really shouldn't be that demanding! It's hardly the best looking game. The 670 however did appear to have more of a solid low fps, the 290 just appears to fluctuate more and it's lows are shocking.

Cpu is an i5 @ 4.2ghz - Not the best, but to get 7fps at one point last night coupled with a 290 on 1080p medium to high, it's just a little disheartening.



It was released at the beginning of this month. 02/06/14
Are you using a SSD or HDD by the way?
 
MMOs always have low fps in towns and cities its the raw CPU power it needs even a 6 six core would struggle getting constant 60fps in town
 
mmos = IPS not cores.

You should have got urself some H110 or something instead of GPU upgrade and crank that cpu to its max clock.

That would yeld you biggest fps gain in Wildstar.

Thing is Wildstar got Piece of **** engine. Ok i know its their own creation but its weak at best .

I still cant believe how blizzard have modified upgraded an W3 engine over years to concurrent state. From DX9 it went ot Dx 11 to 64 Bit.. Engine that is 11 years old !!!
 
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My girlfriends computer (4670k @ stock and tri-x 290) runs the game quite ok. It's very smooth at least, vsync was messing things up so I turned that off and seem to get around lows of 35-40 highs of 80+.

Right now In wildstar AMD users are suffering vs intel (CPUs obviously) and Nvidia, i expect more optimisation on wildstars end and via AMDS driver updates.
 
The game does appear to favour NVidia's offerings. Just at the mercy of optimisation between the game / drivers then it seems.

I'll try and squeeze some more from the CPU, but regardless of my specs going from a 670 to 290 in Wildstar it's been a negative experience. I'll give it some time for optimisation to catch up.
 
Wonder if the recent nvidia drivers with some optimised DX changes are what's making the difference? The changes aren't huge but they do free up CPU usage (a little) which might be why the 670 fared the same/better slightly.

Either way it's early days for the game, some patience may be required sadly.
 
I just remembered something...

The R9 290 has a power saving feature which will downclock itself when not enough workload is given to the graphic card (i.e. CPU bottleneck for example). I wonder if the sharp rise and fall of frame rate within short period of time combine with the downclock power saving feature is causing the issue here.

There's a way to force the 290 to remain at same clock speed without the downclocking kicking in, but I'm can't quite remember how to do that. May be Matt would pop in and advise on that...
 
I just remembered something...

The R9 290 has a power saving feature which will downclock itself when not enough workload is given to the graphic card (i.e. CPU bottleneck for example). I wonder if the sharp rise and fall of frame rate within short period of time combine with the downclock power saving feature is causing the issue here.

There's a way to force the 290 to remain at same clock speed without the downclocking kicking in, but I'm can't quite remember how to do that. May be Matt would pop in and advise on that...

Try this for a fix for the clock dropping. No need to use unofficial overclocking method either so clocks will drop to 2d levels as normal.

1. Download RadeoPro - http://www.radeonpro.info/2013/11/new-build-with-support-for-amd-radeon-r-series/

2. Create a profile using the game exe.

3. Click the profile tab, then the overdrive tab. Click the padlock to unlock overdrive, click enable graphics overdrive, the click 'always use highest performance clocks while gaming'. Don't forget to set +50% power tune in RP. Apply clocks and voltage settings through afterburner first. Now right click the game profile shortcut on the left and select apply then launch the game.

GByks3x.jpg
 
I just remembered something...

The R9 290 has a power saving feature which will downclock itself when not enough workload is given to the graphic card (i.e. CPU bottleneck for example). I wonder if the sharp rise and fall of frame rate within short period of time combine with the downclock power saving feature is causing the issue here.

There's a way to force the 290 to remain at same clock speed without the downclocking kicking in, but I'm can't quite remember how to do that. May be Matt would pop in and advise on that...

Yeah I did think the same! I added a profile so at load it wouldn't dip past it's load clock speeds, watched it on GPUz and it appeared to stabilise the clocks. Before hand it was fluctuating a little more than I liked. However it didn't change anything really performance wise. :(

Edit: Cheers Matt I'll give that a go also later (Stuck at work) :)
 
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