Distances would be good too, i can generally tell short directions with my current corsairs but further out is an issue.
Will i i need to be looking at a sound card to get these working properly or will onboard sound be sufficient?
Open headphone design has advantage for accuracy, but environment's sounds leaking through can easily drown that advantage.
And DT770 certainly didn't give "head in bucket" feel when listening them in shop with binaural gaming recordings, like that one in my previous post. And I've used open headphones for over 15 years.
Also just before them tested Beyer's Amiron Home.
Headphone gaming is exactly area where most motherboards lag far behind sound cards no matter amount of BS bingo words in marketing.
Creative (like some others) also sells software set to install as "virtual" sound card between game and motherboard's integrated to produce binaural sound.
But sound card is the easiest way.
There are still cases of interference and even worser than standard Realtek implementation headphone outputs.
(basing on some complaints about inadeaquate volume with 250 ohm DT990s)
Some games have HRTF algorithm in their sound renderer for binaural sound directly from game.
But those games are very few with the about complete lack of attention put to improving game sounds starting from Windows Vista.
And Microsoft's Windows Sonic for Headphones has apparently never even worked properly in PC and what little recordings I've found sound like basic downmixing, without much spatial cues.
Though neither Xbox recordings of it sound much better.
If even 10% of effort spend on graphics had been used for improving sounds we should have had head shape customizable HRTFs for years.
With accurate headphones that would give true 3D sound with vertical positioning etc.
Shouldn't be surprise that differences in head (+pinnae) shape change details of personal binaural cues.