new headphone time methinks

Soldato
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18 Oct 2012
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so my long-suffering corsair's look like they're finally giving up, the earcups are pretty much falling off by this stage.

taking a look at the range of headphones is pretty damn bewildering.

so i was wondering if there were any reccommendations for the ~£150 category for a wired headset?

i'm no audiophile but i like a bit of surround for locating stuff in games, usb or cable works, not really sure if it's worth investing in a sound card?
 
Hi there,

My recommendation is the sound magic hp 151 they cost something like £120 if you shop around whichever.

The reason why i recommend the Sound magic hp 151 is one, they are easy to drive or power so they will be loud for your liking.

Second, the sound, the sub bass is nice (the sub bass rumbles with vibration with sensible impact of the bass) the mids are there and the highs sound life like and the sound stage is big for a closed can and gives a spacious sound along with musical layers of sound along with that audio quality/detail that is hard not to like with these.

The sub bass never muddles with the rest of the mids or highs, i mean the instrument separation on these is very nice indeed.

These headphones do well with giving a lively sound along with in your face sound which makes you feel as if you was there with the music/sound.

For the price these are hard to be beat at this price range of £100-150.

If you want surround sound or Dolby sound or whatever device/sound card gives that then yea.

Audiophile or not, if you go with the hp 151 by sound magic your off to a good start, especially at this price range.

I have tried a lot of headphones and at the price point of the hp 151 is impressive according to some reviews of this headphone and that these are getting used more by me.

The sound presentation of them is nice indeed, and i reach for them over my other headphones because of the bass mids and highs, whoever designed them has done a work of art with the sound signature.

Just remember the amp/dac or whatever source you use will have quite a big influence on the sound of the hp 151 as with other headphones.

Dan.
 
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That price level gets headphones from actual audio makers.
Do you have noisy or quiet environment?
  • Open ear cup design leaks noise of environment through it, but insulates less heat/breaths better especially with fabric/velour pads minimizing ear sweating.
    Also it's easier to balance for more accurate sound, though lowest "rumbling" bass is something it's not good at.
  • Closed ear cup design needed for isolating noise is also good for strong lowest bass, but it also insulation more heat and is harder to balance.

Beyerdynamic has good comfortable headphones for gaming in both types and also replacement ear pads are well priced. (those get dirty and wear down)
DT990 has very good balance between "competitiveness" and "fun factor", with above neutral bass punch without it affecting details that much.
Its studio use aimed Pro version has coiled cables.
DT770 is closed design with quite impressive sound for that considering I'm used to open designs.
80 ohm version has straight cable and 250 ohm one coiled cable.

Both are available for around £100.
DT990's straight cable "Edition" is couple dozen more.



Surround in headphones itself is marketing BS.
Headphones can never create binaural cues brain needs to position sounds.
Those cues are formed by shape of the head causing direction dependant changes to signal received by both ears from sound source.
And needs to be processed into signal of left and right ear.

Most sound cards have had algorithm for that for 15 years.
Though Dolby hype Headphone is really mediocre with its bass bloat.
Compared to reputation hearing it first time was pretty much shock after Creative's HRTF algorithms.
 
I'm thinking about new headphones too, I was looking at Beyerdynamic DT1990 Pro (open back) but they're fairly expensive and I'm not sure a Soundblaster AE-7 would do them justice. At much lower price (currently £82 on Amazon) are the Yamaha HPHMT5 which are closed-back headphones but receive consistently good reviews. I may order the Yamaha and if I don't like them return and get the Beyers instead.
 
I'm thinking about new headphones too, I was looking at Beyerdynamic DT1990 Pro (open back) but they're fairly expensive and I'm not sure a Soundblaster AE-7 would do them justice. At much lower price (currently £82 on Amazon) are the Yamaha HPHMT5 which are closed-back headphones but receive consistently good reviews. I may order the Yamaha and if I don't like them return and get the Beyers instead.

Going closed back in that price range I'd seriously consider the Beyerdynamic DT770's, the 80ohm version can be had for around £90.
 
hi guys

so thanks for the info, @EsaT i'm in a relatively quiet environment, but i do want to keep noise insulation from getting out so i'm assuming closed is the best route.

i do need a mic, and as long as i can pick up "oh he's thataway" in arma or such that's my main priority.

i'm guessing chris's beyerdynamic DT770 suggestion is a pretty good shout for me too then?
 
I'm thinking about new headphones too, I was looking at Beyerdynamic DT1990 Pro (open back) but they're fairly expensive and I'm not sure a Soundblaster AE-7 would do them justice. At much lower price (currently £82 on Amazon) are the Yamaha HPHMT5 which are closed-back headphones but receive consistently good reviews. I may order the Yamaha and if I don't like them return and get the Beyers instead.
AE-7 is more than enough capable to driving DT1990.
Actually Beyer specifies those "Tesla" driver headphones to be more sensitive/less power demanding than old DT770-990 serie.
And as for actual need for any super expensive parts to satisfy requirements of human ear...
https://www.tomshardware.com/reviews/high-end-pc-audio,3733-19.html

Anyway what's the use for headphones?
If gaming then what most people say is very little use, because some stereo music doesn't care about accuracy of signal reproduction.
Most people don't even have anyeven semi accurate reference to compare for what's accurate sound.
 
AE-7 is more than enough capable to driving DT1990.
Actually Beyer specifies those "Tesla" driver headphones to be more sensitive/less power demanding than old DT770-990 serie.
And as for actual need for any super expensive parts to satisfy requirements of human ear...
https://www.tomshardware.com/reviews/high-end-pc-audio,3733-19.html

Anyway what's the use for headphones?
If gaming then what most people say is very little use, because some stereo music doesn't care about accuracy of signal reproduction.
Most people don't even have anyeven semi accurate reference to compare for what's accurate sound.

95% music listening, MP3 and Flac collection. Also Movie watching so a good soundtrack would be nice. I listen to everything from hard rock (not techno) to classical guitar, instrumental bands and classical music.
 
so thanks for the info, @EsaT i'm in a relatively quiet environment, but i do want to keep noise insulation from getting out so i'm assuming closed is the best route.

i do need a mic, and as long as i can pick up "oh he's thataway" in arma or such that's my main priority.

i'm guessing chris's beyerdynamic DT770 suggestion is a pretty good shout for me too then?
If you have for example mechanical keyboard its sound leaking through could bother you with open headphones.
Anything not completely closed (so called "semi-open") basically lets all sounds up to fair 1 kHz through unmuffled and typical open can lets everything though up to 2+ kHz
(high frequencies start behaving like light needing direct line of sight to not get muffled)

If having loose mic Beyers are very easy to DIY mic mod:
https://imgur.com/gallery/bKU4H
And ModMic is commercial well finished easy to use product for turning any standard headphone to headset:
https://www.overclockers.co.uk/search?sSearch=antlion+modmic

DT770 certainly also has high chance for good comfort and velour pads should also breath some.
AKG's "automatically" adjusting head band simply isn't at same comfort level.
(have K702 and K712 besides Beyer's DT990)


Arma might have some headphone settings, but after getting DT770 it's easy to test how different HRTF algorithm's work for your head shape, if it isn't average.
Though fair first minute of this is good quick test:
https://www.youtube.com/watch?v=d1_20T8x_OI
Besides 360 directionality there's also feel of distances with good headphones.
 
Distances would be good too, i can generally tell short directions with my current corsairs but further out is an issue.

Will i i need to be looking at a sound card to get these working properly or will onboard sound be sufficient?
 
Distances would be good too, i can generally tell short directions with my current corsairs but further out is an issue.

Will i i need to be looking at a sound card to get these working properly or will onboard sound be sufficient?
Open headphone design has advantage for accuracy, but environment's sounds leaking through can easily drown that advantage.
And DT770 certainly didn't give "head in bucket" feel when listening them in shop with binaural gaming recordings, like that one in my previous post. And I've used open headphones for over 15 years.
Also just before them tested Beyer's Amiron Home.


Headphone gaming is exactly area where most motherboards lag far behind sound cards no matter amount of BS bingo words in marketing.
Creative (like some others) also sells software set to install as "virtual" sound card between game and motherboard's integrated to produce binaural sound.
But sound card is the easiest way.
There are still cases of interference and even worser than standard Realtek implementation headphone outputs.
(basing on some complaints about inadeaquate volume with 250 ohm DT990s)

Some games have HRTF algorithm in their sound renderer for binaural sound directly from game.
But those games are very few with the about complete lack of attention put to improving game sounds starting from Windows Vista.

And Microsoft's Windows Sonic for Headphones has apparently never even worked properly in PC and what little recordings I've found sound like basic downmixing, without much spatial cues.
Though neither Xbox recordings of it sound much better.

If even 10% of effort spend on graphics had been used for improving sounds we should have had head shape customizable HRTFs for years.
With accurate headphones that would give true 3D sound with vertical positioning etc.
Shouldn't be surprise that differences in head (+pinnae) shape change details of personal binaural cues.
 
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