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New Minecraft 1.13.2 Vanilla server now up!

Discussion in 'PC Games' started by haaammit, Dec 13, 2018.

  1. haaammit

    Mobster

    Joined: Aug 22, 2010

    Posts: 3,057

    Location: On the Wagon-East Angular

    Hey all - I've been running a modded server for the last year, but due to lack of interest and it being a royal pain in the ass to look after, I have repurposed it as a brand new 1.13.2 The Aquatic Update Vanilla server!

    There are a few plugins, and as such it's running Spigot. Very few plugins at the moment. There is:

    Grief Prevention for landclaims
    Ultimate Timber as a tree assist plugin (gotta have that lol!)
    Core Protect for block logging and rolling back

    We also have a dynmap for easier exploring:

    http://themustardseed.mcserver.ws:8123/

    There is, at the moment, no warp or home or teleport plugin. Whitelist is on. Connect either 88.150.171.98 or themustardseed.mcserver.ws The server is based in London. There is also a Discord server for chat etc https://discord.gg/Y4VWVzA

    Hook me up if you would like to join in. The world is only a few hours old as of this post. Catch you in game. Cheers - Ham

    Public Farm List:
    Gold Farm (in the Nether access near my base) doubles as a super fast xp farm Gives gold and xp
    Generic Mob Farm (Portal in the Nether, or you can fly/boat to it) with two villagers to trade rotten flesh plus a basic nano-farm to grow wheat, potatoes and carrots. Gives Bones, Arrows, Rotten Flash, GunPowder & String and a few witch drops.
    Wither Skeleton Farm (in the Nether, there is a rail to it) Wither Skelly Skulls, Coal, Blaze Rods, Bones, Gold, Rotten Flesh and Arrows
    Ender Ender for xp and ender pearls
    Blaze Farm There's two, one near my place which is restoneless, and one out at Sylvet's place which uses redstone

    Farms in progress:
    Guardian Farm
    Witch Farm

    The farms are for all to use, but please be respectful and only take the loot you afk yourself. These farms are very efficient - thanks.
    We currently have no central/public villager trade halls, but players are more than welcome to use my villagers at my base. We *may* do a central farm
     
    Last edited: Apr 11, 2019
  2. haaammit

    Mobster

    Joined: Aug 22, 2010

    Posts: 3,057

    Location: On the Wagon-East Angular

    Just a small bump. Hope you're all having a good weekend :)
     
  3. ThaReaperGuy

    Soldato

    Joined: Aug 17, 2012

    Posts: 6,555

    Location: Birmingham, UK

    I'll see if a few of my buddies are up for playing, I have a modded server myself but we all lost interest after a while.
    Some vanilla might be fun.
     
  4. LewisRaz

    Wise Guy

    Joined: May 23, 2016

    Posts: 1,818

    Location: North Essex

    Damn I just finished putting my yearly server back up we could have jumped onto yours :p

    about 10-15 or so in my friend group always have a server over the xmas period.
     
  5. montymint

    Mobster

    Joined: Jul 29, 2006

    Posts: 2,774

    Location: Newcastle, UK

    hey @haaammit - my GF would like to potter on the server, would that be ok?
     
  6. haaammit

    Mobster

    Joined: Aug 22, 2010

    Posts: 3,057

    Location: On the Wagon-East Angular

    Yes of course - pop her ign up and I'll whitelist her :)
     
  7. montymint

    Mobster

    Joined: Jul 29, 2006

    Posts: 2,774

    Location: Newcastle, UK

    Cheers, I've fired you over a trust! :)
     
  8. haaammit

    Mobster

    Joined: Aug 22, 2010

    Posts: 3,057

    Location: On the Wagon-East Angular

    Both added - catch you ig :)
     
  9. montymint

    Mobster

    Joined: Jul 29, 2006

    Posts: 2,774

    Location: Newcastle, UK

    Cool - I'll try to get on tonight. Most likely I'll be on during my work downtime next week :)
     
  10. Thejudochop

    Associate

    Joined: Mar 23, 2011

    Posts: 22

    Location: Leicester

    Hello Ham, can you whitelist me please :)
     
  11. willhub

    Capodecina

    Joined: Jan 3, 2006

    Posts: 21,736

    Location: MediaCityUK

    Might have a go on Vanilla, modded is so darn complicated.

    Can the modded interface still be using for loading customer texture packs?
     
  12. haaammit

    Mobster

    Joined: Aug 22, 2010

    Posts: 3,057

    Location: On the Wagon-East Angular

    Yarp :)

    Added. Yes, I believe it can. The resource packs should apply across any version of MC you use the launcher for
     
  13. haaammit

    Mobster

    Joined: Aug 22, 2010

    Posts: 3,057

    Location: On the Wagon-East Angular

    If mapped out an area of about 4km all around spawn to give an overview of the world. I'm at 1057 237 near some hills - feel free to come visit, although my place is just a hole in the ground atm.

    There is a basic, rough and ready ender xp farm. Access to the End Stronghold is via the Nether. Go through my portal and you'll see it signposted. There is also a passageway to an Ice Spires biome. I hope to have a nether network at some point.

    Feel free to join in - cheers - Ham

    https://imgur.com/cXCTaLO

    [​IMG]
     
  14. haaammit

    Mobster

    Joined: Aug 22, 2010

    Posts: 3,057

    Location: On the Wagon-East Angular

    So, I've got a basic villager breeder now setup. Managed to transport a few villagers though the Nether via boat. I forgot how annoying that can be! Mending books *should* be coming soon, although I am away for a week or so.

    There's an Ice-Boat-Road to the EnderEnder now.

    Hope you had a good Chrimbo - feel free to join in! I can still do any whitelist requests! Catch you ig - laters. Ham
     
  15. haaammit

    Mobster

    Joined: Aug 22, 2010

    Posts: 3,057

    Location: On the Wagon-East Angular

    Not been online as much as I'd like, but I've got a few things done. Iron farm built, complete with flaming Golems!! Rates are ok - 3 stacks of iron ingots p/h

    Got a whole load of villagers bred up - keeping the browncoats for slave labor, and trading with the librarians. Still waiting on a mending one though :/

    I've got some decent farmer trades, plus a couple of clerics for flesh/gold (goldfarm on its way :p) and a load of Librarians kept. I have a pit of other villagers I'll probably kill, unless anyone wants any to start their own farm?

    Anyhoo - feel free to join in! Laters - Ham

    [​IMG]

    [​IMG]
     
  16. loftie

    Hitman

    Joined: Oct 17, 2009

    Posts: 792

    Nice map! What did you use to make that? Plugin/mod? Or is there something in Vanilla that can do it? It's been ages since I last played MC!
     
  17. haaammit

    Mobster

    Joined: Aug 22, 2010

    Posts: 3,057

    Location: On the Wagon-East Angular

    TY - it's a mod. There's very few mods out for 1.13.2 right now as Forge (the biggest current API) hasn't updated to 1.13.*, but VoxelMap will run on Rift 1.0.4 which is 1.13.2 compatible. Optifine will also run on Rift.

    The large map above was taken from two screen shots of my large map photoshopped together. Yes, I did have to explore that whole area to map it lol! I could have typed the seed into a world viewer, like Amidst, but I feel that's like cheating.
     
  18. loftie

    Hitman

    Joined: Oct 17, 2009

    Posts: 792

    I didn't know something like Amidst existed tbh. When we last played vanilla - a few years ago now - we had a mod that covered everywhere the player had been and then it'd also allow us to connect to that players IP and look at their map. Might have been DynMap, but I'm not sure. More recently we've played Better Than Wolves and some other mod that I can't remember the name of.
     
  19. haaammit

    Mobster

    Joined: Aug 22, 2010

    Posts: 3,057

    Location: On the Wagon-East Angular

    The old LinkTart server used to use DynMap. It was useful to see which areas had been explored/looted to avoid visiting the same place other players had already been!

    Not seen Better Than Wolves before - looks interesting!
     
  20. loftie

    Hitman

    Joined: Oct 17, 2009

    Posts: 792

    Better Than Wolves was good, but it doesn't play ball with other mods on purpose IIRC. I also hated the random respawn upon death, made playing with friends, IMO, a pain. We ended up ignoring the random location thing and used teleport commands to send us back to the other player.

    I suppose if there are a fair few of you, you can build lots of way stations with single pillar towers to mark them, but still. Mesh (the other half of what was mack and mesh) streams the game, his Youtube channel has videos on it.