New monitor from Philips

I'm hugely excited to replace a 2016 Sony tv with this monitor because it's brighter, has a quarter of the latency, is less giant for viewing 2.5 feet away, frees up my Sony for the living room, probably has less bleed than the Sony, no DSE because no tv processing, PIP so I can watch a podcast and play rift at the same time unlike my tv. Oh and it's half the price at launch at £800.
 
I'm hugely excited to replace a 2016 Sony tv with this monitor because it's brighter, has a quarter of the latency, is less giant for viewing 2.5 feet away, frees up my Sony for the living room, probably has less bleed than the Sony, no DSE because no tv processing, PIP so I can watch a podcast and play rift at the same time unlike my tv. Oh and it's half the price at launch at £800.

Sorry, what do you mean by 1/4 latency?
 
At the moment the set is only announced rather than launched. Physical stock doesn't get in to retailers until "later this summer" (whatever that means). If Philips is still holding its annual dealer conference though - which used to be a month-long affair covering all the European and Middle East & Asia dealers (EMEA) - then they'll have shown pre-production prototypes to gauge dealer reaction.

Until someone actually gets it on a test bench to make a peer-reviewed independent measurement of the lag (latency) when gaming, all that's mentioned in the sales brochure is "low lag". That doesn't really tell us a lot. However, given that it's a monitor rather than a TV, so it isn't saddled with the scaling processing that TVs use, then it's reasonable to presume that the lag will be lower than an equivalent size/tech TV screen.

There are a few questions hanging in the air though. The set carries DisplayHDR 1000 and UHDA "UltraHD Premium" certification, so it can reach 90% or more of DCI P3 colour gamut and handle 10-bit colour input (it's an 8bit + FRC panel), meet at least 8ms g-t-g, and reach 1000 nit in flash tests (600 nit longer duration) which is all good, but there's no mention of HDR10+ or Dolby Vision. HLG is missing too, but that's not surprising as that's a broadcast HDR standard and this is a monitor with no TV tuner.

I suppose you could argue that, as of yet, Dolby Vision doesn't apply to gaming and HDR10+ hasn't been fully adopted by the industry since it was only announced prior to this year's CES Las Vegas expo that more manufacturers were getting involved.

The refresh rate is limited to 80Hz at UHD res. Whether that's significant or not depends on the gaming hardware driving the screen and whether the games are optimised for higher refresh rates, I guess?
 
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