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New PhysX Flex demo

Soldato
Joined
22 Aug 2008
Posts
8,338


Nothing new as far as I can see, still would be interesting if a game were to use the fluid stuff. Big question as always is can it be done on top of a game?
 
The dynamic foaming on top of the water is very nice indeed. I'll be honest though I can't really see a practical application for it, unless it's efficient enough to be used for large bodies of water like oceans and lakes.
 
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