New rating system

Caporegime
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So today sees the launch of the new 'improved & easier to understand rating system' for video games in the UK.

Source: BBC
Video game ratings using the Pegi (Pan-European Game Information) system have become legally enforceable in the UK.

Retailers that sell titles with ratings of 12, 16 or 18 years to children below the age limits will be subject to prosecution.

To prepare for the move, the government decided to drop a parallel ratings system run by the BBFC (British Board of Film Classification).

Organisers say it will help families "make informed decisions".

In addition to the age ratings, packaging will also feature diagrams warning if the title includes bad language, drugs, discrimination, fear, gambling, sex, violence or online gameplay with other people.
Simplified system

The move was first announced by the previous government in its Digital Britain Report in June 2009 which had followed the Bryon Review into Safer Children in a Digital World.

It had noted that "having a dual classification system and two sets of symbols often made things confusing for the consumer", adding that it was vital to switch to a single system.

The report also highlighted that Pegi's system often led to stricter age ratings than the BBFC might have given.

Under the new system the Games Ratings Authority (GRA) - a division of the Hertfordshire-based Video Standards Council - will be responsible for rating titles using Pegi's criteria:
Pegi content descriptors In addition to an age score, a Pegi-rated game also features graphics describing potential issues of concern

Games are rated for 12-years and over if they include non-graphic violence to human or animal characters, a slightly higher threshold of violence to fantasy characters or significant nudity or bad language.

Games are rated 16-years and over if the depiction of violence or sexual activity looks the same as it would do in normal life. Drug and tobacco references also trigger the age limit.

Games are rated 18-years and over if there is a "gross" level of violence likely to make the viewer feel a sense of revulsion.

The GRA also has the power to ban a title if necessary, although it has said it expects to only do this "very rarely".

Only two titles have ever been banned in the UK - Manhunter 2 and Carmageddon. Both were the result of rulings by the BBFC and both decisions were later overturned.

The GRA can also suggest tiles are not suitable for children under the age of six or under the age of three, but these are not legally enforceable.

Video game trade body Ukie has welcomed the development, saying that having one regulator will make it easier for developers to judge what rating their title would be likely to be given before submitting it, allowing them to adjust the content if needed.

To publicise the move the group has relaunched its Ask About Games website with information to help parents make informed choices.

The launch comes in the wake of editorials published by websites Rock Paper Shotgun, PCWorld and Cnet criticising the level of violence in some of the titles shown at last month's E3 video games conference.

The trailers for titles including Splinter Cell: Blacklist, Far Cry 3 and The Last of Us - in which the main character was shown shooting another person in the face at point-blank range with a shotgun - were highlighted as being instances where the level of violence had been "shocking".

The issue may become even more acute next year when Microsoft and Sony are rumoured to unveil next-generation versions of their consoles capable of more detailed graphics.

But Prof Tanya Byron, a consultant clinical psychologist and author of the report which led to the change in law, has stressed the positive benefits of the technology.

"Video games can be a great educational resource that can also fuel children's creativity," she said.

"It would be great to see parents taking an interest in their children's video game playing. This can involve taking direct control of what games their children play at home, how they play them and for how long, through taking note of the Pegi ratings."

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This will appear on boxes to highlight the content in the game and possible areas for concern.

Does anyone else not really get this? Surely the most "shocking" violence is already in games rated as 18?

I don't really understand the classification that 18 rated games will be ones that are likely to make the player have feelings of revulsion.

Be interesting to have the thoughts and a discussion on this.
 
That is the thing I do not get, it's not the fact these games are being bought by these children, it is the parents buying it for them.

Parents (for the most part) seemingly do not give a monkies that little Johnny is playing CoD as it's 'only' a game.

If that was cracked down on and enforced then who knows the uproar it would case.

Let's face it your 40+ MILF buying CoD from GAME is (in most circumstances) going to be for her darling little child who will be under 18. If you started questioning who they are going to supply it to (or if they are with them at time of purchase) refuse the sale, just like supermarkets do with alcohol, then maybe I can see this working and it will most certainly be a step in the right direction.
 
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Can't see anything changing at all.
Stores wouldn't sell to an individual if they were underage before and failed to show ID (Obviously, you get the odd case where kid looks older, same as with alcohol etc)

Don't personally believe in restrictions (To an extent, obviously don't let 4 year olds play GTA, they need to have some level of understanding), think kids have to be brought up with it, I mean I'm sure you played games you were "under age" for as well as films you were "under age" for.

You'd live one boring life if you only watched your age rating, and with those kind of limitations, think you'll do more harm than good.

IIRC, my first ever game was MK3 on the PS3 when I was about 7, we'd just moved house, was my 7th birthday, went home and that was my present with the PS1.
In 2006 when I bought my first Xbox 360 with my brother around boxing day, we went for GoW (Mother was buying) cashier asked "Are you sure you want to buy this game, it's age rated 18?", mother said "Yes", it was obvious it was supplied for us, but the sale went through, I've had other occasions like that.
 
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If you started questioning who they are going to supply it to (or if they are with them at time of purchase) refuse the sale, just like supermarkets do with alcohol, then maybe I can see this working and it will most certainly be a step in the right direction.

If the shop refuses the sale then they'll just buy it from another shop or the Internet, all that would do is cause a dent in sales for that particular shop if they did it with every customer, something the high street really doesn't want to happen.
 
But surely if they want to enforce it then that is what is required?

Regardless of lost sales it is something that has to happen?

A retailer cannot simply hide behind a lost sale excuse for age related products. The high street has no option in the matter if it's the law.
 
Of course it will. It's the parents who buy the games, not the kids.

Well, I would imagine that shops will now have to ask the parent if they're buying the game for their child, and if they say yes then they will be refused the sale. Obviously if they say no it'll go through, but most parents will be fairly unwitting, plus if they're directly reminded that their kid is too young to play it there is a good chance it will disuade them from wanting to buy it.

In an ideal world we would have no age ratings, and parents would responsibly decide on a case by case basis whether their child is mature enough to deal with each particular film/game. But no-one has the time and sadly a lot of parents don't even care, they just want to keep little Jimmy occupied so they don't have to bother looking after him and entertaining him themselves.
 
As others have already said, the problem is not that the current system is hard to understand, it's that parents are buying games for kids of completely unsuitable ages. When GTA4 came out I saw no end of 12 year olds in the queue waiting as their parents bought the game for them.
 
Well, I would imagine that shops will now have to ask the parent if they're buying the game for their child, and if they say yes then they will be refused the sale.

I don't think they will. As far as I know, selling the game to an adult, no matter who they're buying it for, isn't illegal and they have no reason to ask. The same as the parents giving 'little Johnny' the 18 rated game he's been banging on about for Christmas isn't illegal either.

To be honest, it's this part that has me worried.

The GRA also has the power to ban a title if necessary, although it has said it expects to only do this "very rarely".
 
I don't think they will. As far as I know, selling the game to an adult, no matter who they're buying it for, isn't illegal and they have no reason to ask.

Correct. Proxy sales apply to alcohol only, which means the sale can be refused on legal grounds if there's adequate reason to believe the person is supplying the alcohol to persons who are under 18. Even if there are under 18s present at the time of the transaction, that doesn't mean it's grounds for refusal.
 
But surely the next logical step for them to stop kids accessing "gross" levels of violence is to go the same route of proxy sales for video games.
 
There shouldn't need to be a law in place preventing such things in the first place though, parents need to get to grips with reality a little more and take notice of what they're giving their kids. Ignorance isn't an excuse, if you're a parent you're responsible for someone's life so it's your duty to inform yourself of whatever it is they're doing, playing, watching etc.

I'm not a parent so perhaps I'm not qualified to comment, but the level of parenting I see daily leaves a lot to be desired. I have the misfortune of working in retail and the number of parents who just let their kids run around, cause chaos, scream and shout and demand whatever they want is staggering and rather saddening. I almost feel like applauding the rare few who take some sort of action rather than ignoring it.

Not to mention the fact that if they started applying the proxy sale law to games, they'd likely have to (or want to) apply it to films as well, at which point it gets a bit ridiculous.
 
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