new RTS/starcraft input device thingy...

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19 Jun 2011
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Not sure what to make of it, but looks like a solid design!

http://shoryuken.com/2012/07/03/rts-x-fighters-check-out-the-ultimate-starcraft-ii-arcade-stick/

The “Keyboard”

Instead of a keyboard, the stick uses a matrix of Sanwa buttons traditionally used in fighting game arcade sticks. The larger buttons on the bottom left and right of the button array are for the CTRL, SHIFT, and Space keys. When plugged in via USB, the stick is recognized as a normal keyboard. No button mapping required.
The Mouse

The hemisphere you see on the right is a fully working 2-button mouse build using an Ultrastik analog joystick configured as an absolute pointing device. This allows for an RTS like feel while still maintaining the two-hands-on-the-stick spirit of a fight sticks.
The End Result

Is this controller as effective as a good mechanical keyboard and mouse? Hell no, but that wasn’t the point! This was a cross-over challenge to blend RTS and Fighter controls, borrowing from both and unifying them in a way that makes sense in both worlds.
 
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