News about ps3

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.Sony's Izumi Kawanishi has revealed new details on the PS3, here they are:

- Using XMB and web browsing won't need the fan. Playing Blu-ray will spin the fan, but the load is still low. The fan spins steadily while gaming.

- The picture/audio quality for video playback is excellent. Though Cell does not presently do much post processing, they are researching it.

- High Definition videos are converted to LPCM and outputted via HDMI.

- No DVD upscaling for the time being. But they are looking at user needs and have a plan for the support.

- The Blu-ray player's response is fast. The interviewer says he believes that the PlayStation 3 is the fastest among Toshiba, Sony, Matsushita HD players/recorders he tested.

- By pressing the triangle button the XMB shows the folder tree structure just like windows explorer.

- It can connect with USB mass-storage devices such as PSP, but not with ones with special transfer methods such as iPod and Walkman. They are currently working on Walkman support.

- They decided not to reveal the RSX clock speed.

- The EE+GS embedded in the PS3 does emulation for PS1/PS2 for initial shipments PS3, so no graphics upgrade for the time being. The software emulation technology is almost complete but not ready for the launch. As soon as it is ready, the EE+GS unit will be removed.

- In Remote Play with PSP for the 60GB version, the PS3 resolution becomes 480p (16:9) and converts the screen to MPEG-4 Simple Profile at around 1Mbps to send it to the PSP. All control is transferred to the PSP and you can control the PS3 by pressing the PSP buttons. BD/DVD and other copyright-protected materials can't be sent. As for games the support will come in the near future.

- Downloaded PS1 games are transferred from a PS3 to a PSP via USB cable. PLAYSTATION TV (the demo kiosk) starts the download service too.

- The web browser can open up to six pages simultaneously max. 64MB memory is always reserved for XMB functions (I.E. instant messaging, voice chat, etc.)

- Installing Linux creates a new HDD partition separately from the PS3 partition. After the setup, you can choose which system to use at the boot menu. You can choose to auto-boot Linux too.

- Aside from Linux, SCE's developers are still seeking the way to publish proper software development environment for the PS3 main OS and PSP for general users. But right now the PS3 main OS can run only signed applications (while PS3 Linux can run whatever applications on it)..

............Sony may have included the PS2's CPU and GPU with every PlayStation 3 system, but the system still appears to be having some problems with backwards compatibility. Just in time for the PS3's second anniversary (the second day it's been on the market in Japan), Sony passed on the specifics.

Now accessible at the Japanese PlayStation.com site is a page for seeking out the backwards compatibility status of PS2 and PS1 titles. The Japanese page can be accessed here. By inputting the title, publisher name, release date or product number (an eight digit code containing four letters followed by a hyphen then four numbers), you can seek out the status of the 7,841 titles in Sony's database.

A warning about this search engine. It's a bit tough to read, as it lists all versions of individual games separately. A game might have its main version listed separate from its limited edition, its budget version, its second budget version, and so forth. This is one of the reason you'll find over 350 games listed under Konami, although Konami hasn't actually released that many games.

Most of the titles have the following message next to them "Currently, there have been no reports of major problems during play." Whether or not the games actually don't have a problem, or there is a problem but Sony hasn't found it yet, is up in the air.

We did find a few problem titles by looking through the list. Here's a quick run down.




Tekken 5: A number of modes don't play background music properly.


Xenosaga Episode II: The opening movie sometimes stops and sometimes doesn't properly play background music.


Code Age Commanders: Problems (including data loss) with save game data.


Radiata Stories: Background music during movie scenes may not play back properly.


Star Ocean Till the End of Time (includes Directors Cut): Movie scenes may not have proper sound playback.


Driving Emotion Type-S: BGM may not properly play back during races


Gran Turismo 4: The screen may freeze following the title demo.


Hot Shots Golf 3/4: Some sort of problem with the controls becoming unresponsive


Operator's Side: The game freezes at the logo screen when started up with the Seamic controller


Onimusha Dawn of Dreams: Screen will occasionally appear 2cm to the right


Hyper Street Fighter II Anniversary Edition: The screen will not appear correctly in some instances. The S.F.II Movie cannot play properly.


Megaman X7: There are times when the background music won't play properly


Devil May Cry: The screen will sometimes freeze during the title demo


Onimusha: During movie playback, the sound will occasionally stop


Suikoden III: Cannot read PS1 data during the game.


Silent Hill 2: When going from the title screen to the demo screen, the screen may freeze

These are the major problems we found looking through the numerous pages for Sega, Namco, Capcom, Square Enix, Sony and Konami.

Some problems, including those for Ace Combat 5, Oz, SOCOM and so forth, were fixed with the System 1.10 update. Sony still lists those problems in the database.

We also noticed a few recurring problems, sometimes based off a common feature, sometimes carried across an entire series of titles. The PS3 Virtual Memory Card specifications do not allow for PS2 games to read PS1 data, which is something that's apparently used in Suikoden III and a few other titles. Most of the microphone-compatible games seem to have problems. Konami's dance/music games seem to have a number of problems.

In addition to the software compatibility issues, Sony has made public the issues that arise due to hardware differences between the platforms, specifically the PS3 not using physical memory cards, not using a multitap, not having rumble built into its controller and other issues related to different hard disk and USB specifications.

As previously announced, you can keep using your PS2 game saves by purchasing a Memory Card Adapter (which is currently harder to find in Japan than actual PS3 units, it seems). Once you have the adapter, you'll be able to transfer your save files to the PS3 hard disk. The only catch is that games whose save icon displays a "No Copy" icon in the PS2 browser cannot have their data copied over.

The PS3 can't use a multitap. However, Sony states that this shouldn't be a problem with the system's ability to recognize seven Sixaxis controllers simultaneously.

Regarding USB peripherals, Sony states that some software that use such peripherals may not run properly on the PS3. It asks that users conduct the manufacturer of such products. As noted above, games using a microphone peripheral seem to have problems.

HDMI also gives problems to PS2 games. Sony states that as of 11/11, when the PS3 is connected to your entertainment center using HDMI, PS2 and PS1 games will output only in 2ch digital. When switching to Dolby/DTS modes for PS1 and PS2 games that are compatible with these sound systems, you'll get no sound output. For now, Sony recommends using an optical cable for such titles. This, of course, will require that you go into the settings menu and change the audio output cable.

The PS3 has no i-Link port, so you can't replicate the i-Link link-up feature from PS2 titles. The i-Link port was used as a bonus in only a few titles and was removed from future PlayStation 2 revisions.

Games that use the hard disk will currently not run. The problem is that the built-in PS3 hard disk cannot currently be used as a PS2 hard disk. We haven't tried it out ourselves, but this means games like Final Fantasy XI and Nobunaga's Ambition Online won't work.

For now at least. The good news is that Sony plans on making hard disk based PS2 games compatible in a future system software update. The list of titles that will work once this magic system update is carried is basically just Nobunaga's Ambition Online, Final Fantasy XI and the Play Online viewer, and Front Mission Online in all their variations, including expansions.

Other backwards compatibility problems will also, hopefully, be fixed in future updates. It's doubtful that the PS3 will every be fully backwards compatible, though, as even the slim model PS2 doesn't play back some PS2 titles properly

This is not good but hopefully, it will be sorted befoe it hits our shore here.

..Japan's Impress Watch media site took delivery of a retail PS3 unit today, and quickly began putting it to various tests. It took the system apart (see check out this article for pics of the innards), confirming that every PS3 does indeed include the PS2's Emotion Engine and Graphics Synthesizer combo chip as an assist for backwards compatibility. More importantly, at least if you're interested in saving some cash, the site conducted a hard disk test to see what happens when you put a new hard disk into the system.

According to Impress, the 20 Gig PS3 includes a Seagate LD25.1 hard disk running at 5,400rpm and with a cache of 2 megabytes. The 60 Gig PS3 has a Seagate Momentus 5400.2 running at 5,400rpm with a cache of 8 megabytes. The site investigated what would happen when you replace the hard drive with a Seagate 7200.1 series 100 gigabyte hard disk running at 7,200rpm and with 8 megabytes cache. This hard disk was purchased at a standard PC parts shop in Akihabara for the equivalent of around 180 dollars.

You'd expect a faster hard disk to speed up the transfer of game content from the Blu-ray disk during game installation. But that's not the case. The three hard disks took approximately the same amount of time to install Ridge Racer 7 (9 minutes, 45 seconds) and Gundam (8 minutes, 13 seconds). The site speculates that the bottleneck during the install is reading from the Blu-ray disc rather than writing to the hard disk.

There also isn't that much difference when playing games that have been installed. Impress reports hardly any difference between the three hard disks when going from Ridge Racer 7's stage select to the start of a stage.

Finally, the site put one more PS3 multimedia feature to the test. It transferred a large amount of data from compact flash to the hard disks in order to compare write speeds. The 20 gigabyte hard disk performed the worst, taking 4 minutes 56 seconds for the transfer. The 60 Gig and 100 Gig hard disks took 4 minutes 28 seconds. It appears that the cache size of the latter models is more important than the speed jump to 7,200 rpm for the new 100 Gig hard disk.

As its final judgment, Impress recommends that, for now at least, users should avoid a 7,200 rpm drive due to cost and potential heat concerns. Instead, the emphasis should be placed on hard disk size and cache size..
 
Some of it already posted in other threads, but before anybody else asks, can you get in the habit of sticking the source if possible please.
 
DaveyD said:
Some of it already posted in other threads, but before anybody else asks, can you get in the habit of sticking the source if possible please.

Cool, can this be locked then if needed?
 
DaveyD said:
Some of it already posted in other threads, but before anybody else asks, can you get in the habit of sticking the source if possible please.

Thank you. I thought I was the only one who liked to get a link.

So, LINK!
 
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