Next gen being held back by last gen

Because I'm not trolling.

It's just you.

Just because I have a different opinion to you doesn't mean I'm trolling.

Your not changing my mind how God of war etc are PS4 ports instead a fully fledged next Gen title that it should be.

And your not going to deny facts that the demand for video games Is higher due to a Pandemic forcing most of us to be on lockdown stuck at home.

Video games as well as streaming Is a lot higher then pre covid-19.
You are clearly in denial then if this isn’t a troll, and I am genuinely concerned for your mental will being. Just check out the 7 other posters who think you’re ignoring evidence and making stuff up.
 
WHAT HAS THAT GOT TO DO WITH THE POINT.

I was replying to someone that was claiming that the rumour that Sony changed their chip design at the last minute was the reason for shortages.
Everyone and their dog knows there is a chip shortage globally on everything from your car to your toaster. Thank you Mr Captain Obvious.

My point hinges on whether PS5 yields were or are poor.

If there was/is anything to the 50% yields for a chip whose size & TSMC 7nm defect rate suggests should be hitting 75% yields, then yes it contributes to a shortage.

Now if there wasn't a global shortage of chips as well, Sony could just increase production to cover the difference.

The PS5 full year target is supposed to be about 15 million. At 75% that's about 115,000 wafers. At 50% obviously a lot more (around 170,000 or so).
 
My point hinges on whether PS5 yields were or are poor.

If there was/is anything to the 50% yields for a chip whose size & TSMC 7nm defect rate suggests should be hitting 75% yields, then yes it contributes to a shortage.

Now if there wasn't a global shortage of chips as well, Sony could just increase production to cover the difference.

The PS5 full year target is supposed to be about 15 million. At 75% that's about 115,000 wafers. At 50% obviously a lot more (around 170,000 or so).
You can't just increase production!

In order to increase production you got to plan and build factories that can then ramp up the units and that takes a couple of years to do.

Pre covid-19 simplest terms Is they predicted 100 people will buy there consoles a day during the first year.

But because of Pandemic, 200 people a Day wanna buy the console...

That's why I stand by what I said that it is demand that's the issue..

I'll try and find a link but this Is what both AMD and Nvidia said a few months ago
 
You can't just increase production!

In order to increase production you got to plan and build factories that can then ramp up the units and that takes a couple of years to do.

Pre covid-19 simplest terms Is they predicted 100 people will buy there consoles a day during the first year.

But because of Pandemic, 200 people a Day wanna buy the console...

That's why I stand by what I said that it is demand that's the issue..

I'll try and find a link but this Is what both AMD and Nvidia said a few months ago
Well, maybe just was the wrong word in there:
Now if there wasn't a global shortage of chips as well, Sony could just increase production to cover the difference.
But if there wasn't a shortage they could order more wafers from TSMC (lead time: at least 3 months), due to everyone wanting more wafers that is not possible.
 
Well, maybe just was the wrong word in there:

But if there wasn't a shortage they could order more wafers from TSMC (lead time: at least 3 months), due to everyone wanting more wafers that is not possible.
They can order more TSMC but so will xbox, nvidia, amd, car manufactueres, tablets etc etc.

that example of sony planned for 100 units per day vs now 200 people wanting it per day can be duplicated for nvidia, amd etc etc and all that impacts TSMC as they dont have any spare waffers anymore as they wil need to build new production plants and that takes a year or two.

That is why nvidia etc are all saying that "shortage" will last well into 2022.

Thats even if for some miracle, covid-19 dies tomorrow, no else able to catch it now etc etc.

Another thing to note is vehciles. At least over here in london there is a big surge in electronic vehicles and scooters/bikes.

They all use some form of TSMC and the demand for those has also increased.

This is why i am fimrly behind my saying that the issue is because of HUGE demands. not lack of waffers/chipsets/cpu/ or whatever @Kreeeee will call it next.

Its demand. HUGE HUGE demand
 
To assemble a PS5 you're pulling components in from all over the place and many supply chains are struggling with materials and components. I work in manufacturing in the construction sector and we're seeing it too with our own suppliers failing to deliver on time and yes demand has also increased for us. If even one part of that assembly is missing then the product won't get made. For me it is Covid, availability of materials/components and extra demand all having an impact.
 
It's well documented that there have been issues with production also, I'm not sure what being in denial about this is really achieving other than keeping a pointless argument running for pages and pages.
 
It's well documented that there have been issues with production also, I'm not sure what being in denial about this is really achieving other than keeping a pointless argument running for pages and pages.

He won’t look at any evidence, so this “discussion” should really be locked.

I have no idea why the OP decided to start trolling this forum recently as he’s never been involved before, but he caught us all hook, like, and sinker.
 
Well, if only rumours denied are credible?
https://www.theverge.com/2020/9/15/21437517/sony-ps5-manufacturing-yields-problems-report
The original story was reported by Bloomberg amongst others also back in September.
https://www.bloomberg.com/news/arti...ut-ps5-forecast-by-4-million-due-to-chip-woes

Thing is there are no tech journalists dirt diggers anymore :(

The rest is conjecture, but consider this:
PS5 has the smaller SOC / APU but makes up for it with clocks. Yields are meant to be bad.
XBX has the larger SOC but runs it slower. Yields are unknown but presumably better than Sony's.

Against that. Well, obviously the PS5 stays cool, if there were changes they weren't as last minutes as I implied in my last post, but imagine Sony decided to up the performance maybe 18 months ago, after the chip was designed. What could they do? Wait for totally new design and launch 12 months or more after Microsoft? Or spend extra on better cooling etc., but knowing yields would most likely be poor?

The only reason I bring this up is because 7mm TSMc wafers are very supply constraint and IMO far too many are going to console, and if Sony's late decision is responsible for wasting otherwise good dies? Not good.
If XBox yields were so good they wouldn’t be wasting chips on the series S which doesn’t really have stock issues.

The PS5 has sold more consoles than the Series X by a substantial amount and it’s not like Series X doesn’t sell out almost immediately, which means Sony must have more chips to sell.
 
If XBox yields were so good they wouldn’t be wasting chips on the series S which doesn’t really have stock issues.

The PS5 has sold more consoles than the Series X by a substantial amount and it’s not like Series X doesn’t sell out almost immediately, which means Sony must have more chips to sell.

I have never seen anyone claiming that the Series S chip (codename: Lockhart) can be binned from the Series X's chip (codename: Scarlett).

I know these are consoles and neither manufacturer like to tell too much, but TPU has entries for both
https://www.techpowerup.com/gpu-specs/amd-lockhart.g970
https://www.techpowerup.com/gpu-specs/amd-scarlett.g924
And someone has added die shots:
Lockhard:
5WWx0Rl.jpg

Scarlet:
h39Qsmd.jpg

So totally different dies, although that doesn't remove the possibility that the Scarlet was designed to be binned down to Lockhart if yields are bad.
Would have been a prudent thing to do if it's possible.
 
Nothing is going to hold the current gen games back. Even if they create a PS4 version. It's primarily going to be coded on a high powered PC and PS5 device kit. The games will then be scaled back when the PS4 versions etc are built.

It's the same as when games are built for PC. Designed to run on so many types of hardware. CPU, RAM GPU etc.

It's not like they are going to just make a PS4 game and port it to the PS5. Its done the otherwise round. Next gen versions will utilise the SSD and faster system to run better textures and higher quality models.
 
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