Nightdive Studios: The Thing Remake announcement today at IGN Live

  • Thread starter Thread starter mrk
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Interesting, one of my favourite films is the first remake (as my signature shows :) ) , I should also add that whilst a lot of people didnt like the most recent Thing movie , I actually did like it and felt it connected nicely to the John Carpenter one. Tbh, I love all 3 Thing movies :D
 
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Very interesting, so this is a remaster of the game we had in the early 2000s then I take it? It had some cool ideas but didn't really hit it's potential, the story also went to some weird places if I remember correctly.
 
Interesting, one of my favourite films is the first remake (as my signature shows :) ) , I should also add that whilst a lot of people didnt like the most recent Thing movie , I actually did like it and felt it connected nicely to the John Carpenter one. Tbh, I love all 3 Thing movies :D
The scariest part for me with The Thing 2011 was the CGI ;) Just makes what Rob Bottin and his team accomplished with The Thing '82 even more impressive :)

Looking forward to this though I haven't played it since the original release :) I recall the 'trust' mechanism sounding pretty interesting initially but then it felt quite gimmicky...that and just making everyone give blood tests all the time :p
 
Looking forward to this though I haven't played it since the original release :) I recall the 'trust' mechanism sounding pretty interesting initially but then it felt quite gimmicky...that and just making everyone give blood tests all the time :p

I think the thing with me was once you went through an area once or twice you realised that the soldiers were scripted to transform at specific points, so the whole trust thing just fell apart. You could give them a blood test, nothing happens, then walk over the invisible trigger point a few metres away and they would transform behind you. It was a cool idea in concept, but probably just a bit too complicated to implement for the time.

Still, I remember being really immersed for the first half of the game, to the point I remember shivering in real life when running about in the snowstorm :cry:.
 
Yeah it was auto-lock with no strafing, then you could go first person planted on the spot, it felt clunky even back then. I would be confident that it will be fixed/improved though based on their other work, Shadowman was similarly clunky back in the day but they made it feel pretty decent on modern controllers/KB+M with their remaster.
 
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