No DirectX 10 Supreme Commander

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Despite earlier reports that a DirectX10 patch for Gas Powered Games's sci-fi RTS title Supreme Commander would be released after the game shipped to stores, this post on the developer's official message boards has revealed that those plans have been scrapped:
Despite the best efforts of our own team and our partners from Microsoft and Nvidia, the timing simply did not line up. The availability of DX10 hardware, final releases of Vista itself, and the solid drivers simply did not line up with the necessary time frames in our development cycle. Having missed that window, our dev team has focused on graphical improvements that will benefit a far wider audience than the still very small but growing segment of Vista users with DX10 compatible cards. Having missed that window, the resources necessary to integrate the tech do not make sense compared to what can be accomplished for that greateraudience.​
Blame them? I would have been "blaming" them if the HAD wasted time and resources trying to make a DX10 patch. I mean, even despite not doing it, they still managed to make the release into a Vista marketing tool.
 
Thats a shame, would have been interesting to see what DX10 could have brought to the game.

Can't say im that bothered though, the game looks pretty darn nice as it is :)
 
tbh I think it MAY have benefited from the performance increse that DX10 delivers , we will never know now
 
wasn't there something like dx10 allowing a single 'cell allocation' for a unit type and only using that once for duplicated units, so in a game like supcom where there are multiple types of one unit it would work wonders

**excuse my poor explanation, i havent done much on object based coding, i'll try and find the article explaining it**
 
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