No Rest for the Wicked - Action RPG

Soldato
Joined
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Posts
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This is looking promising by the Ori team.

As like Ori the visuals look awesome.

Can be played online co-op 4 player.

From Moon Studios, the award-winning developers of Ori and the Blind Forest and Ori and the Will of the Wisps comes No Rest for the Wicked, a visceral, precision Action RPG set to reinvent the genre.


Steam release TBA.


 
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New trailer up, it's 18 rated so won't post it directly


News
Posted
Mon, 15 April
No Rest for the Wicked Launch Trailer and Details

Hello everyone!

The launch of No Rest for the Wicked is only a few days away! Thank you for the support as we approach
Early Access release on April 18th at 9am PT | 12pm ET | 5pm BMT | 6pm CEST


Launch Information
Though this information is already out in the world, we’d like to share with you the game’s launch plans.

No Rest for the Wicked will be available at a
special introductory price of $35.99 USD | £31.95 GBP | €35.99 EUR* here on Steam
for a period of two weeks following release until May 2, 2024 at 9am PST.

The game will be available for $39.99 USD | £34.99 GBP | €39.99 EUR* after this two-week period ends.

We’d also like to confirm that No Rest for the Wicked will not have any microtransactions. And, the game’s single player experience will not require an online connection or any anti-cheat software. We’re dedicated to providing you all with a complete, seamless experience!

Regional Pricing
We’ve seen a lot of questions about regional pricing. We understand that some countries experience economic factors that make a direct conversion from the dollar unfair for folks in those countries. We’ve instead taken a look at Steam’s recommended pricing, as well as a range of recent releases to land at regional prices that are hopefully considerate of the local situation and offer great value for our Early Access content.
 
Shame it's SP only :(
Steam page doesn't list multi...

However

Moon Studios co-founder and tech and production director Gennadiy Korol has revealed the team's upcoming action-RPG, No Rest for the Wicked, which is also the game on Game Informer's cover this month, will not require an online connection to play single-player. Although, if you've read our cover story about the game, you already know this, and you also know you can play the game with up to three friends on a shared living server.

What's more, Korol says the game will feature "a rich Offline Mode" for those not interested in the game's multiplayer elements.


Also from another random game website

It is confirmed that the game will have 4 player co-op multiplayer as stated by the devs. Although co-op will not be available once the game enters Early Access, players can expect multiplayer once Update 1 rolls out.
 
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Out in Early Access later


Early Access Launch Known Issues
Hello everyone!

As we get closer to Early Access launch, here's a list of known issues that we're aware of and are working on. To submit feedback and report on bugs, head on over to the No Rest for the Wicked forum! Links are available here:
Give Feedback
Report Bugs
Known Bug Issues

Known Issues with Solutions

Collision: There may be instances where you can get stuck or fall through the world. If you end up stuck, exit to the main menu, go to your realm in the realms menu and use the CONTINUE FROM LAST WHISPER option to spawn back at the last whisper you activated.
Unexpected Progression Loss: If you lose progression for any reason, exit to the main menu, go to your realm in the realms menu and use BACKUPS to go back to an earlier save in your realm.
Controller Support: If you encounter issues with your controller not working in-game, check if Steam Input is Enabled in Steam.
Playstation controllers are known to only work with Steam Input Enabled.
Global Issues
Performance: We are constantly reviewing and optimizing performance and will continue to do through Early Access.
You may encounter hitches as you load into new areas.
You can set Quality Presets as well as other options in the SETTINGS menu to help improve frame rate.
Installing No Rest for the Wicked on an SSD is highly recommended.
Localization: Language support will be on-going through Early Access.
You may encounter untranslated text. If you do please help us hunt those down and report them!
Faders: There may be times that the environment will not fade away properly. These will be reviewed and fixed.
Controls: There are currently no in-game rebindable controls.
Controls: Current UI will only display Xbox buttons for bindings.
 
Requirements

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Latest post here now it's out there


No Rest for the Wicked, our brand-new ARPG, enters Early Access today! This has been a wild ride for all of us at Moon Studios, and we’re stoked to finally share it with the world. As hardcore ARPG fans, this project is super close to our hearts. We’re all about pushing the genre’s limits and giving players an unforgettable experience like no other.

We invite you all to rally and join us on this journey!

Here are our minimum and recommended PC system requirements. Over the course of Early Access, we’ll continue optimizing the game with an effort to improve performance on these settings as well as expand them.


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For more information about the game’s pricing in the two-week period following release, check out our recent post
here
. We’re also proud to announce that No Rest for the Wicked is also playable at launch on
NVIDIA GeForce NOW cloud gaming
- giving gamers instant access to GeForce PC performance without waiting around for downloads.

As a little thank you to everyone that purchases the game during Early Access we’re gifting you the
in-game Cerim Armor
to use throughout your journey. We hope you equip it with pride and devastate foes!


78ce2f105f183b4146f7d272d6c567b49af283dc.jpg


Like with Wicked Inside, we have new
Twitch Drops
active for Early Access launch. Support your favorite streamers and collect loot!


cc783b0c7970656263d2e6a0fb496c832c21002d.jpg


A list of known issues that we're aware of and are working on can be found
here
.

Over the course of Early Access, we will weave your input into the game; and release major content updates that’ll bring multiplayer, new Isola Sacra regions, narrative chapters, new enemies, and so much more. Player input will be an integral part of our game. The best way to give feedback, share ideas, and report bugs is through our official
No Rest for the Wicked forum
! Join our official
Discord server
and chat with fellow gamers about all things Wicked!

No Rest for the Wicked marks a new era for our studio. We hope to deliver an experience like no other.

Available Now:

No Rest for the Wicked
No Rest for the Wicked
ActionRPGAction RPGHack and SlashExploration

To stay up-to-date, follow us on:
 
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Early Access Hotfix 1 - Patch Notes
THANK YOU again to all of you for making our Early Access launch so amazing. Today’s hotfix is the first of many upcoming patches and updates to improve No Rest for the Wicked on the road to our 1.0 release.

We hear you! While we are hard at work on performance improvements and controller remapping, which are coming soon, please be sure to check the resolution settings for the game to be able to get the best experience in the meantime.

Today’s Day 2 hotfix aims to improve balance, durability, stamina, loot, stability, and immediate quality of life:

⚔️ Balance Changes:
Reduced Durability Damage Taken
Reduced Repair Costs
Increased Drop Rate on Repair Powders
Reduced Stamina Costs
Reduced Fall Damage Curve
Reduced cost of Horseshoe Crab and food that includes Horseshoe Crab
Balance update for the Cerim Crucible boss
Changed Corpse-Smeared Blade starting from Tier 2 to Tier 1

⚔️ Loot Changes:
Introduced more Weapons into Fillmore's Pre-Sacrament Loot Table
Reduced Drop Rate of Fallen Embers

⚔️ Stability:
Fixed crash that could occur when quitting out to the main menu

⚔️ Bug Fixes:
Improved inventory navigation
Fixed jump at Potion Seller Cave so you can’t miss the jump when executed correctly
Blocked off an out of bounds area of Nameless Pass
Removed lingering dev tools
 
Early Access notes

Early, as in it's not complete yet for those that find the concept challenging


No Rest for the Devs as we’re back with another hotfix! Today’s hotfix aims to improve Performance (woooo!), Durability, Food costs, as well as introducing fishing rods to Whittacker's loot table. We’ve also improved enemy spawning in Nameless Pass, fixed some gaps in localization, and squashed a handful of other bugs.

Keep sending us your feedback (and bug reports)!! Now onto the patch notes!


⚔️ Performance Improvements:
Improved overall rendering performance
Additional optimizations in Balanced and Performance Quality Modes
Improved overall performance of Visual Effects and Fog
Improved performance on the Ship Prologue
Additional smaller performance improvements

⚔️ Balance Changes:
Increased Durability on tools:
Tier 1 - 100 Durability
Tier 2 - 125 Durability
Tier 3 - 150 Durability

Nerfed Silver Ring’s enchantment and buffed base stats
Buffed Riven Twins Boss by removing stagger on parry

⚔️ Loot Changes:
Moved Water Channel key to a chest in the Black Trench while we investigate Plague Leader not spawning for certain players
Adjusted Food costs to be more balanced in terms of cost to health gained
Improved drops for Clay and other rocks at Dig Spots
Introduced fishing rods to Whittacker's loot table

⚔️ Crafting Changes:
Added Tool crafting at Crafting Tables

⚔️ Area Changes:
Improved critter spawns (such as Deer) in some areas
Improved enemy spawning in Nameless Pass
Added a few more loot spawn locations in Nameless Pass
Polished art and climbables for Mariner's Keep

⚔️ Combat Improvements:
Adjusted Wolf and Plague Wolf targeting to remove aggressive rotation
Improved audio for Riven Twins Boss

⚔️ Bug Fixes:
Fixed missing text in Chinese (Simplified & Traditional)
Fixed certain interaction texts appearing in the wrong language
Improved clarity for Filmore’s free repairs till you reach Sacrament
Fixed Map not showing area names on hover
Fixed Echo Knight Boss AoE damage zone not matching visual effects
Fixed enemies becoming kaijus (visually)
Fixed Shinies and Chests visually pulling a disappearing act in sewers
Fixed deleted chests not dropping loot bags when inventory is full
Removed the chest roasting over an open Campfire in Nameless Pass
Fixed rain sounds from occasionally appearing in the Phalen Church cinematic
Fixed Terms of Service and Privacy Policy screens so they appear correctly in all languages
 
Latest patch deets

The Watcher’s call has been answered, our biggest Hotfix Patch has arrived!

We improved Performance, Balance, Loot, Harvesting, Graphics, fixed progression blockers and added new options in the Settings Screen. A good few dozen other bugs across the rest of the game have also been squashed.

The amount of feedback, bug reports, and reviews we’ve received so far has been awesome! Please continue sending them in!


⚔️
Performance Improvements:

  • Improved area streaming, making the game feel smoother while traversing across different areas
  • Dynamic Resolution Scaling is now less aggressive, maintaining higher image quality
  • Improved culling for off-screen physics objects and characters
  • Fixed culling for bird animations, improving their performance in levels (there’s a lot of them!)
  • Additional Shader Optimizations for performance mode
  • Fixed a leak which increased memory and CPU usage the longer the game was played
  • Optimized rain and other GPU particles
  • Opening Cinematics and Ship Prologue Optimizations
  • Memory optimizations for character customization textures
  • Additional general CPU performance improvements

⚔️
Graphics Additions and Fixes:

  • Adjusting Brightness / Contrast / Saturation no longer breaks HDR rendering
  • Fade to Black now actually fully fades to black in HDR mode

⚔️
Settings Additions and Fixes:

  • Added Camera Zoom Adjustment Option
  • Automatic Camera Zoom adjustment for handheld devices and Performance Mode

⚔️
Menu Changes:

  • Added a new menu for exiting the game which includes both Exit To Main Menu and Exit To Desktop (localized text for this menu is coming soon!)
  • Adjusted Repair menu size to accommodate for text in other languages

⚔️
Balance Changes:

  • Weapons parrying now consumes Stamina (Shields parrying remains unchanged)
  • Nerfed Gain Focus On Focus Use enchantment
  • Unarmed can now land hits while enemies are on the ground after performing a Backstab

⚔️
Loot Changes:

  • Adjusted Dig Spot rates such that Clay drops more often
  • Reduced the number of hits needed for Dig Spots, Ore Veins, and Trees

⚔️
Enemy Changes:

  • Improved behavior for Nith Screamer and Shackled Brute

⚔️
Bug Fixes:

  • Fixed the crane not turning correctly in Nameless Pass and blocking players from progressing
  • Fixed a chest at Mariner’s Keep elevator locking you in when trying to loot it
  • Fixed dig spots sometimes not giving any loot
  • Fixed remaining enemies and bosses becoming kaijus
  • Fixed Falstead Darak dealing damage during his transition while he is still human
  • Fixed certain doors in Sacrament not having interaction hints
  • Fixed missing VFX for attacks by the Twin Bruisers, False Ones and Boarskin Axe
  • Fixed condition where enemies attack when they should not
  • Fixed vendor buy/sell prices on Raw and Refined materials being only ¼ of what they should be
  • Fixed missing furniture items at Workbench
  • Fixed Mira and Meri’s Spinning Wheel not allowing players to refine wool threads into garments
  • Fixed keyboard and mouse buttons not working on Bounties contribute panel
  • Fixed an issue where side notifications would occasionally spam players
  • Fixed parry tutorial trigger conditions
  • Fixed wording of enchanting tutorial to more accurately describe common rarity
  • Fixed spot in the Prologue where you can jump off the ship
  • Fixed sizing of a railing on the ship in the Prologue
  • Fixed spots where you can get stuck in a climbing loop in Orban Glades and Nameless Pass
  • Fixed spot in the Black Trench where you can see out of world
  • Fixed Angler's Delight Chowder’s recipe name
  • Changed Danos’ confirm button color so it does not look grayed out
  • Fixed NPCs not knowing how to hold fishing rods in Nameless Pass
  • Fixed missing shadows and incorrect volumetric fog after changing resolution
  • Fixed reflection popping in sewers dungeon
  • Fixed torches and fire popping in cinematics
  • Fixed rain appearing in caves in Nameless Pass
  • Fixed missing audio for waterfall in Potion Seller Cave
  • Fixed missing audio for Nameless Pass Prisoner chopping and mining
  • Fixed an issue where there was a super bright mist in the Twins Boss arena after respawning
  • Fixed pink effects appearing in faders at times
  • Improved collision in some places at Orban Glades
  • Improved faders in Nameless Pass
  • Fixed Photosensitivity screen having overlapping text in certain languages
 
Small patch


️Patch Notes - Early Access Hotfix 4

This hotfix covers more cases of the Nameless Pass progression blocker, balance adjustments, performance improvements and we snuck in a few more bug fixes!

As always, thank you for your continued feedback and bug reports!


⚔️
Performance Improvements:
  • Fixed a leak with GPU Culling
⚔️
Bounties and Challenges Changes:
  • Bounties and Challenges are no longer deleted if you choose to abandon them
  • Added confirmation when choosing to abandon Challenges
⚔️
Balance Changes:
  • Adjusted Damage On Parry enchantments
⚔️
Loot Changes:
  • Adjusted loot drop rates from chests
  • Added more furniture to Whittacker’s Shop
⚔️
Bug Fixes:
  • Fixed Nameless Pass cranes still not rotating correctly in some existing realms (their position will now reset to default)
  • Fixed sell value on Raw and Refined materials at vendors still being only ¼ of what they should be
  • Fix for the Channel rune icon not showing up when player has no Focus
  • Fixed Focus Gain On Hit enchantment text displaying a larger Focus number
  • Fixed incorrect levels for some items at vendors
  • Improved collision at Mariner’s Keep Tower area
  • Fixed typo in interaction hint for Eleanor's door
 
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Hot fix number 6! (I should be a bingo caller...)


Patch Notes - Early Access Hotfix 6
We wanted to drop one more hotfix with important updates, new torch items, as well as additional performance and visual improvements to make sure all of you have a great time with the game this weekend! We also fixed the rings!

Not to beat a dead Echo Knight Horse but please continue sharing issues or feedback you have with us!


⚔️
Art:
  • Improved rim light rendering in the shadows to improve game readability in dark areas. This should help with the “game is too dark” feedback we were getting in some cases.
  • Adjusted rim lighting looks even nicer and allows characters to feel more integrated into the environments!
⚔️
Performance:
  • Reduced unnecessary memory allocations for general rendering, fog, and other game systems
  • Optimized shadow rendering for all Visual Effects
⚔️
Quests:
  • Changed Potion Seller quest reward from a Medium XP Potion to a Small XP Potion.
⚔️
Loot:
  • Increased drop rate of gems
⚔️
Content Additions::
  • Added new Torch offhand for purchase at Whittacker’s shop and crafting at the Workbench
    • Torches can be used for more light in dark areas
⚔️
Balance:
  • Replaced Risen enemies on Prologue ship with special instances so they won’t be affected by global balance changes
  • Nerfed health on Risen enemies (except Risen Great Axe Raider) on Prologue ship by 40%
  • Rebalancing Cerim Crucible by nerfing enemies in the most deadly room and buffing enemies in weaker rooms
  • Increased timing of lowering platforms in Cerim Crucible so its more challenging and requires player to wait around less
  • Rebalanced Plague Ring
    • Increased Gain Health effect to 1-3%
    • Decreased Lose Focus effect to -7-10%
  • Rebalanced Snake Ring
    • Decreased damage dealt to player to 5%
    • Changed damage type dealt to player and enemy to Physical Damage instead of Plague Damage
⚔️
Enemies and Bosses:
  • Improved Risen Bruiser locomotion animations
⚔️
Areas:
  • Improved collision, faders and texture in Mariner’s Keep
  • Improved set dressing, collision and faders in Nameless Pass
  • Improved faders in Sacrament
  • Improved set dressing, collision and faders in Cerim Crucible
⚔️
Loot:
  • Increased drop rate of gems
⚔️
Audio:
  • Improved Falstead Darak intro audio timing
⚔️
Localization:
  • Added and updated localized text in many places across multiple languages
  • Added localization support for the attribute insights tooltips, new Quit menu and depositing stacks UI
⚔️
Bug Fixes:
  • Fixed Crash on the Main Menu
  • Fixed some transparency rendering artifacts
  • Fixed Plagued Mutant Soldier bounty boss going invisible
  • Fixed Fog of War not creeping back while the game is closed
  • Fixed error spam on the Refinery
  • Fixed Fierce Ring not dealing extra damage
  • Fixed interior backgrounds no longer being black
  • Fixed Bows not having full durability when being purchased at Whittacker's Shop
  • Fixed spot in Black Trench where you can go out of world
  • Fixed spot in Prologue ship interior where you can sidle and get stuck
  • Fixed spot in Echo Knight arena that resets the fight
  • Fixed shadow flickering at Campfire in Black Trench
  • Fixed spot with texture flickering in Black Trench
  • Fixed Chest inside a Chest appear in Orban Glades
  • Fixed UI layout so that coins are evenly spaced
 
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Patchy

Patch Notes - Early Access Patch 2


We are incredibly excited to be releasing our biggest patch yet, marking the One Month Anniversary of our Launch! Patch 2 is chock full of highly requested features such as
Weapon Tryout
, the ability to
Respec
,
DLSS / FSR Upscaling
and
Controller Remapping
. Lots of Balancing and Quality of Life improvements, Audio, Animation, and Visual Effect polish as well as a multitude of bug fixes are also included!

Between DLSS and FSR, numerous CPU, GPU performance improvements, and memory optimization we are confident that your experience of playing No Rest For The Wicked will be significantly smoother across a wide range of hardware.

For NVIDIA users, we are excited to mention that there’s a new Game Ready Driver for No Rest for the Wicked!

Be sure to check out our Patch 2 Highlight Video and the full patch notes below.

⚔️ Performance

  • Performance Mode now lowers texture resolution, reducing crashes on lower-end machines
  • Numerous Significant CPU optimizations
  • Fixed performance degradation that might occur on some gamepads
  • Fixed numerous memory leaks
  • Reduced instantiation spikes for numerous objects
  • Disabled detail meshes on generic humanoids faces when not needed
  • Reduced latency, overhead and improved stability of GPU Culling
  • Optimized texture resolution and memory budgets for Steam Deck
  • Optimized Art content in Ship Prologue and its cinematics
  • Removed unused weapon assets to free up memory
  • Removed leftover developer tools to free up memory
  • Optimized CPU spikes of a variety of common content loading operations
  • Added texture streaming for character portraits during dialogue interactions to save memory
  • Fixed some persistent log spam being generated by potatoes in Nameless Pass
  • Cleaned up numerous NPC prefabs, reducing memory footprint and instantiation costs
  • Optimized Ambient Occlusion Rendering
  • Extended GPU culling usage for more cases
  • Configured and optimized pooling for more prefab instantiations reducing CPU spikes


⚔️ Gameplay Systems

  • Added new Respec System!
    • Players can now Respec by examining the statue in the Cerim Crucible Atrium
    • Respec allows players to take back Attribute Points that have been allocated at the cost of 1 Fallen Ember per Attribute Point returned
    • Players can then allocate returned Attribute Points for no cost at the Respec screen or in the existing Stats screen


⚔️ Quality Of Life

  • All weapons can now be equipped regardless of their Attribute Requirements to allow players to try out weapons they acquire
    • Weapons that the player does not meet the requirements for will deal less damage through negative scaling on the Attributes that are below the weapon’s Attribute Requirements
  • Inventory Items can now be docked to compare them
    • Press F (Keyboard) or Y (Controller) to dock items and hover other items to compare
  • Brought back the Misc category to the Inventory
    • Housing items, Runes, Fallen Embers and other miscellaneous items will now be sorted into this category and free up space from other categories
  • Vendor screens are now sorted by item type so that items are more organized for purchase
  • Improved Stamina player HUD brightness for better visibility, and readability of stamina debt
  • Added side notifications for when Danos Sacrament Upgrades are completed
  • Added Floor Indicators under the Clock HUD to show the Cerim Crucible floors
  • Improved visibility of LB/RB button icons for Equipment HUD on Steam Deck


⚔️ Settings

  • Added support for Upscaling with DLSS 3.7 and FSR 2.2
  • Added custom key rebinding options for Controller
  • Added support for Mouse Buttons 4,5 and F1-F12 Keys for custom Keyboard bindings
  • Default Keyboard layout set to Mouse+WASD
  • Added support for worldspace Player HUD (Stamina wheel, NPC name tags, etc) brightness to UI Brightness setting


⚔️ Content Additions

  • Added a new set of enchantments
  • All Throw runes can now be added to Spears


⚔️ Loot

  • Added Pig Sticker Blueprint to Fillmore's Level 1 Shop
  • Added Assegai Blueprint to Whittacker's Level 1 Shop


⚔️ Balance

  • Nerfed Throw runes
    • Reduced Poise Damage On All Throw Runes
    • Reduced Damage On Ice Throw Rune
  • Nerfed Focus Regeneration enchant curve so that it no longer generates too much Focus too quickly
  • Focus Regeneration enchantment no longer drops with Gloves and now only drops with Helmets
    • This Includes Enchanting Items At Eleanor
  • Falling Sky and Woodland Protector’s initial item levels were set too high and have been lowered to the intended levels


⚔️ Weapons

  • Updated animation for backstabbing with Staves, Spears, Greatswords and Great Hammers
  • Updated visual effects for Piercing type weapon attacks (such as Spear or Rapier)


⚔️ Enemies and Bosses

  • Polished Darak boss fight
    • Improved behavior to prevent him standing idle after attacking
    • Improved behavior when fighting ranged builds
  • Added Bite Attack to Plague Rat
  • Added Back Attack to Risen Axe Bruiser
  • Added escape logic to Risen Fire Bomber
  • Added Elemental Affix visual effects to Nith Brute, Nith Screamer and Shackled Brute
  • Adding cloth simulation to Boarskin Bruiser
  • Polished rigging on Plagued Boomer
  • Reduced camera shake intensity on Risen Hammer Bruiser, Boarskin Bruiser and Riven Twins
  • Smaller enemies can now smash breakable objects (barrels, crates, etc.)


⚔️ NPCs

  • Changed the name of the worried woman in the Sacrament Town Square to Nell
  • Polishing dialog for Druo, Lucian and Everwyn
  • Updated the dialog for NPCs at the Cerim Gate in Nameless Pass
  • Added eavesdrop to Sleeping Guard Gerard in Sacrament


⚔️ Areas

  • Improved collision, faders and set dressing in Prologue Ship, Orban Glades, Mariner’s Keep, Nameless Pass, Sacrament, Multiple Sacrament Interiors, Cerim Crucible, Cerim Cave, Riven Twins Boss Arena and Potion Seller Cave
  • Polished lighting for the ship in Prologue, Sacrament and Cerim Crucible
  • Updated foliage in various locations
  • Added physics and wind simulation to Spruce trees


⚔️ Cinematics

  • Polished animations for characters in the Inquisition Arrival cinematic
  • Improved lighting, character rim lighting and volumetrics for the Prologue Ship Crash Outro and Inquisition Arrival cinematics
  • Removed a background character who was blocking part of the view in the Inquisition Arrival cinematic
  • Fixed cloth and camera pops in the Inquisition Arrival cinematic


⚔️ Audio

  • Environment update for Sacrament:
    • Added Ambience Emitters for certain Residential and Vendor buildings like the Cook, Tavern, Woodcrafter and Enchantress
    • Updated zone beds and oneshots for unique parts of town (Cemetery, Poor Area,Training Grounds, Dasha Sanctuary)
    • The church near the cemetery now has bells ringing to service playing at certain times of day, followed by churchgoers praying and chanting from behind the doors.
    • Updated ambience for Sacrament Town Square to feel busier during the day
    • Updated environment audio for the Cerim Gate zone in Mountain Pass
  • Increased audio buffer to help alleviate audio crackle artifacts
  • Increased available audio resources to help prevent sounds from dropping out during long play sessions
  • Updated audio for Cerim Vision cinematic
  • Updated audio mix for Barrel and Crate destruction
  • Saluting Guards in Sacrament now have sound
  • Added Weapon-specific Impacts on parrying and blocking actions
  • Added ladder sliding sound effects for Kickdown Ladders
  • Added sound effects for going down Ladders
  • Added new sound effects for Plague-Enchanted weapons
  • Polished audio for Bounties enemies
  • Fixed missing sounds for Plagued Mutant Soldier
  • Fixed rain sounds appearing in Sacrament Interiors
  • Fixed enchantment-specific weapon whooshes cutting a bit too early
  • Fixed NPCs not making footstep sounds when walking around
  • Fixed environment states sometimes not resetting when returning to the main menu


⚔️ VFX

  • Blood effects are now juicier and used more often!
  • Improved blood visual effects attachment to characters bodies from attacking and getting hit
  • Increased intensity of shiny item drop VFX


⚔️ Bounties and Challenges

  • Updated Crustacean Conundrum bounty to spawn 14 Crabs while still only requiring 8 Crabs be killed to complete


⚔️ Localization

  • Added and updated localized text in many places across multiple languages
  • Added localization support for new Controller Remapping screen and for various missing localized elements
  • Fixed incorrect font on the Activities screen


⚔️ Bug Fixes

  • Fixed various enchantments on unique weapons and rings that weren’t working properly
  • Fixed Rested Bonuses for sleeping in beds
  • Fixed Key Items respawning after pick up
  • Fixed navigation in Nameless Pass which was preventing certain enemies and the Riven Twins boss from patrolling and moving to the player
  • Fixed Echo Knight falling off the arena and blocking progress
  • Fixed Cerim Armor missing upgrades at Filmore
  • Fixed Risen Pavise, Eye of the Beholder and Wooden Howler Shields not showing their proper models
  • Fixed SHIFT key not being recognized in the Main Menu
  • Fixed certain environment textures overriding certain armor textures
  • Fixed certain armor having missing or incorrect cloth simulation
  • Fixed rigging on certain armor
  • Fixed The Wallow boss attacks not having sound effects
  • Fixed Falling Sky Blueprint not giving the Unique version of the weapon when crafting
  • Fixed an issue where completed but not yet turned in bounty/challenge rewards were being automatically given to the player at reset
  • Fixed wall cannons not firing in Cerim Crucible
  • Fixed XP UI not showing “Max Level” after reaching the level cap
  • Fixed Level and XP UI being present without a Character selected in the Main Menu
  • Fixed “Long Area Name” appearing on the map where map is unavailable (such as Cerim Crucible)
  • Fixed being able to skip through locked doors in The Shallows
  • Fixed players getting stuck at the end of the entrance corridor in the Echo Knight Arena
  • Fixed Enchant Item Challenge counting enchanted items that are picked up
  • Fixed mortuary guard popping in on screen during Spoken and Unspoken quest
  • Fixed extra Elsa map marker during the Spoken and Unspoken quest
  • Fixed Giles and Petra standing instead of sitting on the chairs in Caroline’s Inn
  • Fixed Arrows not hitting Plagued Wolf
  • Fixed Wolf and Plagued Wolf target point
  • Fixed Tanth Knight getting stuck during patrolling in Mariner’s Keep at Endgame state
  • Fixed Darak leaving his shield in Orban Glades when he escapes
  • Fixed chest opening VFX in Performance and Balanced quality presets
  • Fixed Wolf having a dance party after death
  • Fixed Chest floating in the air in Mariner’s Keep
  • Fixed incorrect texture on the Crafting Table
  • Fixed 4096x2160 resolution appearing as 256x135 aspect ratio, instead displays as 1.9:1
  • Fixed overblown bonfire lighting at The Shallows
  • Removed rogue rim light at The Shallows
  • Removed lighting debug shortcut
 
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